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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD and Origins: swap lethal grenades
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@ -102,4 +102,17 @@ wolf_spit_out_powerup()
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if (isdefined(power_ups[0]))
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power_ups[0] movez(120, 4);
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}
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hellhole_projectile_watch()
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{
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self endon("disconnect");
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while (true)
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{
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self waittill("grenade_fire", grenade, weapname);
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if (is_lethal_grenade(weapname))
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self thread hellhole_grenades(grenade);
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}
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}
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48
scripts/zm/replaced/zm_prison.csc
Normal file
48
scripts/zm/replaced/zm_prison.csc
Normal file
@ -0,0 +1,48 @@
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#include clientscripts\mp\zm_prison;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_filter;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_prison_ffotd;
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#include clientscripts\mp\zombies\_zm_perk_electric_cherry;
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#include clientscripts\mp\zombies\_zm_perk_divetonuke;
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#include clientscripts\mp\zm_alcatraz_classic;
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#include clientscripts\mp\_visionset_mgr;
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#include clientscripts\mp\zm_prison_fx;
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#include clientscripts\mp\zm_alcatraz_amb;
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#include clientscripts\mp\zombies\_zm_ai_brutus;
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#include clientscripts\mp\zm_alcatraz_grief_cellblock;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\zombies\_zm_craftables;
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#include clientscripts\mp\zombies\_zm_magicbox_prison;
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#include clientscripts\mp\zombies\_zm_weap_riotshield_prison;
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#include clientscripts\mp\zombies\_zm_weap_blundersplat;
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#include clientscripts\mp\zombies\_zm_weap_tomahawk;
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#include clientscripts\mp\zm_prison_spoon;
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#include clientscripts\mp\zm_prison_weap_quest;
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#include clientscripts\mp\zombies\_zm_equipment;
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entityspawned_alcatraz(localclientnum)
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{
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if (!isdefined(self.type))
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{
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return;
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}
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if (self.type == "player")
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self thread playerspawned(localclientnum);
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if (self.type == "missile")
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{
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switch (self.weapon)
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{
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case "sticky_grenade_zm":
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self thread clientscripts\mp\_sticky_grenade::spawned(localclientnum);
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break;
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case "blundersplat_explosive_dart_zm":
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self thread clientscripts\mp\zombies\_zm_weap_blundersplat::spawned(localclientnum);
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break;
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}
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}
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}
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