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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

MOTD and Origins: swap lethal grenades

This commit is contained in:
Jbleezy 2024-02-13 16:33:23 -08:00
parent a2faed30bd
commit 56cf7e518b
14 changed files with 100 additions and 20 deletions

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@ -81,10 +81,12 @@
* [G-Strike Beacon](#g-strike-beacon) * [G-Strike Beacon](#g-strike-beacon)
* [Equipment](#equipment) * [Equipment](#equipment)
* [Combat Knife](#combat-knife) * [Combat Knife](#combat-knife)
* [One Inch Punch](#one-inch-punch)
* [Frag Grenade](#frag-grenade)
* [Semtex](#semtex)
* [Claymore](#claymore) * [Claymore](#claymore)
* [Bouncing Betty](#bouncing-betty) * [Bouncing Betty](#bouncing-betty)
* [Time Bomb](#time-bomb) * [Time Bomb](#time-bomb)
* [One Inch Punch](#one-inch-punch)
* [Wallbuys](#wallbuys) * [Wallbuys](#wallbuys)
* [Mystery Box](#mystery-box) * [Mystery Box](#mystery-box)
* [Perks](#perks) * [Perks](#perks)
@ -562,6 +564,17 @@
#### Combat Knife #### Combat Knife
* Added model from Black Ops 2 Multiplayer * Added model from Black Ops 2 Multiplayer
#### One Inch Punch
* Upgraded: elemental punch changes based on which staff the player currently has
* Upgraded: uses melee lunge anim as normal melee anim
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
#### Frag Grenade
* Replaces Semtex on Origins
#### Semtex
* Replaces Frag Grenade on Mob of the Dead
#### Claymore #### Claymore
* Can be repurchased * Can be repurchased
* Can be placed while in the air * Can be placed while in the air
@ -580,11 +593,6 @@
* Switches to detonator at correct time after throwing * Switches to detonator at correct time after throwing
* Fixed detonator raise and drop anims * Fixed detonator raise and drop anims
#### One Inch Punch
* Upgraded: elemental punch changes based on which staff the player currently has
* Upgraded: uses melee lunge anim as normal melee anim
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
## Wallbuys ## Wallbuys
* Purchasing ammo refills clip ammo * Purchasing ammo refills clip ammo
* Increased trigger radius * Increased trigger radius

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@ -5178,7 +5178,7 @@
{ {
"origin" "2301 2860 -216" "origin" "2301 2860 -216"
"classname" "script_struct" "classname" "script_struct"
"zombie_weapon_upgrade" "sticky_grenade_zm" "zombie_weapon_upgrade" "frag_grenade_zm"
"targetname" "weapon_upgrade" "targetname" "weapon_upgrade"
"target" "pf2212_auto37" "target" "pf2212_auto37"
"angles" "0 90 0" "angles" "0 90 0"
@ -5383,7 +5383,7 @@
{ {
"origin" "803.157 -2885.94 104" "origin" "803.157 -2885.94 104"
"classname" "script_struct" "classname" "script_struct"
"zombie_weapon_upgrade" "sticky_grenade_zm" "zombie_weapon_upgrade" "frag_grenade_zm"
"targetname" "weapon_upgrade" "targetname" "weapon_upgrade"
"target" "pf2224_auto37" "target" "pf2224_auto37"
"angles" "0 15 0" "angles" "0 15 0"

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@ -146,8 +146,6 @@ init()
setscoreboardcolumns_gametype(); setscoreboardcolumns_gametype();
set_lethal_grenade_init();
set_dvars(); set_dvars();
weapon_changes(); weapon_changes();
@ -1201,16 +1199,6 @@ setscoreboardcolumns_gametype()
} }
} }
set_lethal_grenade_init()
{
if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
{
return;
}
level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
}
swap_staminup_perk() swap_staminup_perk()
{ {
vending_triggers = getentarray("zombie_vending", "targetname"); vending_triggers = getentarray("zombie_vending", "targetname");
@ -1450,6 +1438,10 @@ weapon_changes()
include_weapon("held_spork_zm_alcatraz", 0); include_weapon("held_spork_zm_alcatraz", 0);
register_melee_weapon_for_level("held_spork_zm_alcatraz"); register_melee_weapon_for_level("held_spork_zm_alcatraz");
include_weapon("sticky_grenade_zm", 0);
add_zombie_weapon("sticky_grenade_zm", undefined, &"ZOMBIE_WEAPON_STICKY_GRENADE", 250, "wpck_explo", "", 250);
register_lethal_grenade_for_level("sticky_grenade_zm");
maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback("willy_pete_zm", ::player_give_willy_pete); maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback("willy_pete_zm", ::player_give_willy_pete);
register_tactical_grenade_for_level("willy_pete_zm"); register_tactical_grenade_for_level("willy_pete_zm");
level.zombie_weapons["willy_pete_zm"].is_in_box = 1; level.zombie_weapons["willy_pete_zm"].is_in_box = 1;
@ -1568,6 +1560,11 @@ weapon_changes()
include_weapon("sa58_upgraded_zm", 0); include_weapon("sa58_upgraded_zm", 0);
add_zombie_weapon("sa58_zm", "sa58_upgraded_zm", &"WEAPON_SA58", 1000, "wpck_fal", "", undefined, 1); add_zombie_weapon("sa58_zm", "sa58_upgraded_zm", &"WEAPON_SA58", 1000, "wpck_fal", "", undefined, 1);
} }
if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_prison")
{
level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
}
} }
player_give_willy_pete() player_give_willy_pete()

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@ -102,4 +102,17 @@ wolf_spit_out_powerup()
if (isdefined(power_ups[0])) if (isdefined(power_ups[0]))
power_ups[0] movez(120, 4); power_ups[0] movez(120, 4);
}
hellhole_projectile_watch()
{
self endon("disconnect");
while (true)
{
self waittill("grenade_fire", grenade, weapname);
if (is_lethal_grenade(weapname))
self thread hellhole_grenades(grenade);
}
} }

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@ -0,0 +1,48 @@
#include clientscripts\mp\zm_prison;
#include clientscripts\mp\_utility;
#include clientscripts\mp\_filter;
#include clientscripts\mp\zombies\_zm_weapons;
#include clientscripts\mp\zombies\_zm_utility;
#include clientscripts\mp\zm_prison_ffotd;
#include clientscripts\mp\zombies\_zm_perk_electric_cherry;
#include clientscripts\mp\zombies\_zm_perk_divetonuke;
#include clientscripts\mp\zm_alcatraz_classic;
#include clientscripts\mp\_visionset_mgr;
#include clientscripts\mp\zm_prison_fx;
#include clientscripts\mp\zm_alcatraz_amb;
#include clientscripts\mp\zombies\_zm_ai_brutus;
#include clientscripts\mp\zm_alcatraz_grief_cellblock;
#include clientscripts\mp\zombies\_zm;
#include clientscripts\mp\zombies\_zm_craftables;
#include clientscripts\mp\zombies\_zm_magicbox_prison;
#include clientscripts\mp\zombies\_zm_weap_riotshield_prison;
#include clientscripts\mp\zombies\_zm_weap_blundersplat;
#include clientscripts\mp\zombies\_zm_weap_tomahawk;
#include clientscripts\mp\zm_prison_spoon;
#include clientscripts\mp\zm_prison_weap_quest;
#include clientscripts\mp\zombies\_zm_equipment;
entityspawned_alcatraz(localclientnum)
{
if (!isdefined(self.type))
{
return;
}
if (self.type == "player")
self thread playerspawned(localclientnum);
if (self.type == "missile")
{
switch (self.weapon)
{
case "sticky_grenade_zm":
self thread clientscripts\mp\_sticky_grenade::spawned(localclientnum);
break;
case "blundersplat_explosive_dart_zm":
self thread clientscripts\mp\zombies\_zm_weap_blundersplat::spawned(localclientnum);
break;
}
}
}

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@ -3,8 +3,11 @@
main() main()
{ {
replaceFunc(clientscripts\mp\zm_prison::entityspawned_alcatraz, scripts\zm\replaced\zm_prison::entityspawned_alcatraz);
replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc); replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc);
level thread clientscripts\mp\_sticky_grenade::main();
if (is_gametype_active("zstandard")) if (is_gametype_active("zstandard"))
{ {
level.zombiemode_using_additionalprimaryweapon_perk = 1; level.zombiemode_using_additionalprimaryweapon_perk = 1;

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@ -26,6 +26,7 @@ main()
replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think); replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola); replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager); replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
replaceFunc(maps\mp\zm_alcatraz_weap_quest::hellhole_projectile_watch, scripts\zm\replaced\zm_alcatraz_weap_quest::hellhole_projectile_watch);
replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking); replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
replaceFunc(maps\mp\zm_prison_spoon::give_player_spoon_upon_receipt, scripts\zm\replaced\zm_prison_spoon::give_player_spoon_upon_receipt); replaceFunc(maps\mp\zm_prison_spoon::give_player_spoon_upon_receipt, scripts\zm\replaced\zm_prison_spoon::give_player_spoon_upon_receipt);
replaceFunc(maps\mp\zm_prison_spoon::dip_the_spoon, scripts\zm\replaced\zm_prison_spoon::dip_the_spoon); replaceFunc(maps\mp\zm_prison_spoon::dip_the_spoon, scripts\zm\replaced\zm_prison_spoon::dip_the_spoon);
@ -87,6 +88,8 @@ init()
player_initial_spawn_override(); player_initial_spawn_override();
player_respawn_override(); player_respawn_override();
level thread maps\mp\_sticky_grenade::init();
level thread updatecraftables(); level thread updatecraftables();
level thread grief_brutus_spawn_after_time(); level thread grief_brutus_spawn_after_time();
} }

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@ -362,6 +362,9 @@ wpn_sa58_flux_l_npc_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_sa58_f
wpn_sa58_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_sa58_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, wpn_sa58_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_sa58_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
wpn_sa58_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, wpn_sa58_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
wpn_sa58_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, wpn_sa58_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
wpn_semtex_alert,raw\sound\wpn\grenade\sticky\alert\semtex_alert.LN65.pc.snd,,,,grp_hdrfx,6553,6553,,50,500,750,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,0,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
wpn_semtex_charge,raw\sound\wpn\grenade\sticky\alert\semtex_charge.LN65.pc.snd,,,wpn_semtex_pin_pull,grp_hdrfx,6553,6553,,50,300,500,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,350,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
wpn_semtex_pin_pull,raw\sound\wpn\grenade\sticky\alert\semtex_pin_pull.LN65.pc.snd,,,,grp_hdrfx,6553,6553,,50,300,500,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,0,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_explo,raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd,,,fly_betty_close,grp_explosion,36853,36853,,750,4500,6000,default,default,allon,allon,4,oldest,8,oldest,27553,38966,,90,99,63,-52,,loaded,nonlooping,volume,-1,0,655,,snp_grenade,3d,0,0,0,0,25,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, fly_betty_explo,raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd,,,fly_betty_close,grp_explosion,36853,36853,,750,4500,6000,default,default,allon,allon,4,oldest,8,oldest,27553,38966,,90,99,63,-52,,loaded,nonlooping,volume,-1,0,655,,snp_grenade,3d,0,0,0,0,25,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_jump,raw\sound\mpl\betty\betty_trigger.LN65.pc.snd,,,,grp_explosion,32845,32845,,250,1200,1200,default,default,allon,allon,3,priority,1,reject,30927,34715,,40,95,63,-1,,loaded,nonlooping,volume,-1,0,207,,snp_explosion,3d,0,50,300,6553,51,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, fly_betty_jump,raw\sound\mpl\betty\betty_trigger.LN65.pc.snd,,,,grp_explosion,32845,32845,,250,1200,1200,default,default,allon,allon,3,priority,1,reject,30927,34715,,40,95,63,-1,,loaded,nonlooping,volume,-1,0,207,,snp_explosion,3d,0,50,300,6553,51,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
fly_betty_plant_npc,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_npc,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, fly_betty_plant_npc,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_npc,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,

1 name file template loadspec secondary group vol_min vol_max team_vol_mod dist_min dist_max dist_reverb_max volume_falloff_curve reverb_falloff_curve volume_min_falloff_curve reverb_min_falloff_curve limit_count limit_type entity_limit_count entity_limit_type pitch_min pitch_max team_pitch_mod min_priority max_priority min_priority_threshold max_priority_threshold spatialized type loop randomize_type probability start_delay reverb_send duck duck_group pan center_send envelop_min envelop_max envelop_percentage occlusion_level occlusion_wet_dry is_big distance_lpf move_type move_time real_delay subtitle mature doppler futz context_type context_value compression timescale music fade_in fade_out pc_format pause stop_on_death bus snapshot
362 wpn_sa58_flux_l_plr_pap raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd wpn_sa58_flux_r_plr_pap grp_weapon 3685 3685 25 900 900 default default allon allon 8 priority 4 priority 32129 33416 85 90 63 -1 loaded nonlooping variant -1 0 10386 snp_wpn_3p 3d 0 0 0 0 63 no no left_shot 4000 no 0 0 0 yes no 0 0 yes no bus_fx
363 wpn_sa58_flux_r_npc_pap raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd wpn_sa58_fire_npc grp_weapon 3685 3685 25 900 900 default default allon allon 8 priority 4 priority 32129 33416 85 90 63 -1 loaded nonlooping variant -1 0 10386 snp_wpn_3p 3d 0 0 0 0 63 no no right_shot 4000 no 0 0 0 yes no 0 0 yes no bus_fx
364 wpn_sa58_flux_r_plr_pap raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd wpn_sa58_fire_plr grp_weapon 3685 3685 25 900 900 default default allon allon 8 priority 4 priority 32129 33416 85 90 63 -1 loaded nonlooping variant -1 0 10386 snp_wpn_3p 3d 0 0 0 0 63 no no right_shot 4000 no 0 0 0 yes no 0 0 yes no bus_fx
365 wpn_semtex_alert raw\sound\wpn\grenade\sticky\alert\semtex_alert.LN65.pc.snd grp_hdrfx 6553 6553 50 500 750 default default allon allon 8 priority 8 oldest 32767 32767 90 100 0 -1 loaded nonlooping volume -1 0 1165 snp_alerts_gameplay 3d 0 25 225 11653 63 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx
366 wpn_semtex_charge raw\sound\wpn\grenade\sticky\alert\semtex_charge.LN65.pc.snd wpn_semtex_pin_pull grp_hdrfx 6553 6553 50 300 500 default default allon allon 8 priority 8 oldest 32767 32767 90 100 0 -1 loaded nonlooping volume -1 350 1165 snp_alerts_gameplay 3d 0 25 225 11653 63 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx
367 wpn_semtex_pin_pull raw\sound\wpn\grenade\sticky\alert\semtex_pin_pull.LN65.pc.snd grp_hdrfx 6553 6553 50 300 500 default default allon allon 8 priority 8 oldest 32767 32767 90 100 0 -1 loaded nonlooping volume -1 0 1165 snp_alerts_gameplay 3d 0 25 225 11653 63 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx
368 fly_betty_explo raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd fly_betty_close grp_explosion 36853 36853 750 4500 6000 default default allon allon 4 oldest 8 oldest 27553 38966 90 99 63 -52 loaded nonlooping volume -1 0 655 snp_grenade 3d 0 0 0 0 25 yes no none 0 no 0 0 0 yes no 0 0 yes no bus_fx
369 fly_betty_jump raw\sound\mpl\betty\betty_trigger.LN65.pc.snd grp_explosion 32845 32845 250 1200 1200 default default allon allon 3 priority 1 reject 30927 34715 40 95 63 -1 loaded nonlooping volume -1 0 207 snp_explosion 3d 0 50 300 6553 51 yes no none 0 no 0 0 0 yes no 0 0 yes no bus_fx
370 fly_betty_plant_npc raw\sound\mpl\betty\betty_deploy.LN65.pc.snd fly_gear_plant_npc grp_foley 4639 5840 200 500 500 default default allon allon 3 oldest 8 oldest 29497 36043 90 90 63 -1 loaded nonlooping volume -1 0 6553 snp_foley 3d 0 25 50 11653 25 no yes none 0 no 0 0 0 yes no 0 0 yes no bus_fx

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@ -9,6 +9,7 @@ script,scripts/zm/replaced/_zm_ai_brutus.csc
script,scripts/zm/replaced/_zm_ai_mechz.csc script,scripts/zm/replaced/_zm_ai_mechz.csc
script,scripts/zm/replaced/_zm_weapons.csc script,scripts/zm/replaced/_zm_weapons.csc
script,scripts/zm/replaced/zm_nuked.csc script,scripts/zm/replaced/zm_nuked.csc
script,scripts/zm/replaced/zm_prison.csc
script,scripts/zm/replaced/zm_buried.csc script,scripts/zm/replaced/zm_buried.csc
script,scripts/zm/replaced/zm_tomb_craftables.csc script,scripts/zm/replaced/zm_tomb_craftables.csc
script,scripts/zm/replaced/zgrief.csc script,scripts/zm/replaced/zgrief.csc

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@ -0,0 +1,3 @@
weapon,sticky_grenade_zm
fx,weapon/crossbow/fx_trail_crossbow_blink_grn_os
fx,weapon/crossbow/fx_trail_crossbow_blink_red_os

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@ -3,6 +3,7 @@
>name,zm_transit >name,zm_transit
include,includes/jetgun_zm include,includes/jetgun_zm
include,includes/sticky_grenade_zm
include,includes/muzzleflashes_zmb_ug include,includes/muzzleflashes_zmb_ug