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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD and Origins: swap lethal grenades
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parent
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commit
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20
README.md
20
README.md
@ -81,10 +81,12 @@
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* [G-Strike Beacon](#g-strike-beacon)
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* [Equipment](#equipment)
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* [Combat Knife](#combat-knife)
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* [One Inch Punch](#one-inch-punch)
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* [Frag Grenade](#frag-grenade)
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* [Semtex](#semtex)
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* [Claymore](#claymore)
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* [Bouncing Betty](#bouncing-betty)
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* [Time Bomb](#time-bomb)
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* [One Inch Punch](#one-inch-punch)
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* [Wallbuys](#wallbuys)
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* [Mystery Box](#mystery-box)
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* [Perks](#perks)
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@ -562,6 +564,17 @@
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#### Combat Knife
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* Added model from Black Ops 2 Multiplayer
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#### One Inch Punch
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* Upgraded: elemental punch changes based on which staff the player currently has
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* Upgraded: uses melee lunge anim as normal melee anim
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* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
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#### Frag Grenade
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* Replaces Semtex on Origins
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#### Semtex
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* Replaces Frag Grenade on Mob of the Dead
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#### Claymore
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* Can be repurchased
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* Can be placed while in the air
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@ -580,11 +593,6 @@
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* Switches to detonator at correct time after throwing
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* Fixed detonator raise and drop anims
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#### One Inch Punch
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* Upgraded: elemental punch changes based on which staff the player currently has
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* Upgraded: uses melee lunge anim as normal melee anim
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* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
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## Wallbuys
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* Purchasing ammo refills clip ammo
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* Increased trigger radius
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@ -5178,7 +5178,7 @@
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{
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"origin" "2301 2860 -216"
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"classname" "script_struct"
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"zombie_weapon_upgrade" "sticky_grenade_zm"
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"zombie_weapon_upgrade" "frag_grenade_zm"
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"targetname" "weapon_upgrade"
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"target" "pf2212_auto37"
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"angles" "0 90 0"
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@ -5383,7 +5383,7 @@
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{
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"origin" "803.157 -2885.94 104"
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"classname" "script_struct"
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"zombie_weapon_upgrade" "sticky_grenade_zm"
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"zombie_weapon_upgrade" "frag_grenade_zm"
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"targetname" "weapon_upgrade"
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"target" "pf2224_auto37"
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"angles" "0 15 0"
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@ -146,8 +146,6 @@ init()
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setscoreboardcolumns_gametype();
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set_lethal_grenade_init();
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set_dvars();
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weapon_changes();
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@ -1201,16 +1199,6 @@ setscoreboardcolumns_gametype()
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}
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}
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set_lethal_grenade_init()
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{
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if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
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{
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return;
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}
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level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
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}
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swap_staminup_perk()
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{
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vending_triggers = getentarray("zombie_vending", "targetname");
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@ -1450,6 +1438,10 @@ weapon_changes()
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include_weapon("held_spork_zm_alcatraz", 0);
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register_melee_weapon_for_level("held_spork_zm_alcatraz");
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include_weapon("sticky_grenade_zm", 0);
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add_zombie_weapon("sticky_grenade_zm", undefined, &"ZOMBIE_WEAPON_STICKY_GRENADE", 250, "wpck_explo", "", 250);
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register_lethal_grenade_for_level("sticky_grenade_zm");
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maps\mp\zombies\_zm_weapons::register_zombie_weapon_callback("willy_pete_zm", ::player_give_willy_pete);
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register_tactical_grenade_for_level("willy_pete_zm");
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level.zombie_weapons["willy_pete_zm"].is_in_box = 1;
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@ -1568,6 +1560,11 @@ weapon_changes()
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include_weapon("sa58_upgraded_zm", 0);
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add_zombie_weapon("sa58_zm", "sa58_upgraded_zm", &"WEAPON_SA58", 1000, "wpck_fal", "", undefined, 1);
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}
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if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_prison")
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{
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level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
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}
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}
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player_give_willy_pete()
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@ -103,3 +103,16 @@ wolf_spit_out_powerup()
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if (isdefined(power_ups[0]))
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power_ups[0] movez(120, 4);
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}
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hellhole_projectile_watch()
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{
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self endon("disconnect");
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while (true)
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{
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self waittill("grenade_fire", grenade, weapname);
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if (is_lethal_grenade(weapname))
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self thread hellhole_grenades(grenade);
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}
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}
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48
scripts/zm/replaced/zm_prison.csc
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48
scripts/zm/replaced/zm_prison.csc
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@ -0,0 +1,48 @@
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#include clientscripts\mp\zm_prison;
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_filter;
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#include clientscripts\mp\zombies\_zm_weapons;
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#include clientscripts\mp\zombies\_zm_utility;
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#include clientscripts\mp\zm_prison_ffotd;
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#include clientscripts\mp\zombies\_zm_perk_electric_cherry;
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#include clientscripts\mp\zombies\_zm_perk_divetonuke;
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#include clientscripts\mp\zm_alcatraz_classic;
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#include clientscripts\mp\_visionset_mgr;
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#include clientscripts\mp\zm_prison_fx;
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#include clientscripts\mp\zm_alcatraz_amb;
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#include clientscripts\mp\zombies\_zm_ai_brutus;
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#include clientscripts\mp\zm_alcatraz_grief_cellblock;
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#include clientscripts\mp\zombies\_zm;
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#include clientscripts\mp\zombies\_zm_craftables;
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#include clientscripts\mp\zombies\_zm_magicbox_prison;
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#include clientscripts\mp\zombies\_zm_weap_riotshield_prison;
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#include clientscripts\mp\zombies\_zm_weap_blundersplat;
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#include clientscripts\mp\zombies\_zm_weap_tomahawk;
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#include clientscripts\mp\zm_prison_spoon;
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#include clientscripts\mp\zm_prison_weap_quest;
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#include clientscripts\mp\zombies\_zm_equipment;
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entityspawned_alcatraz(localclientnum)
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{
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if (!isdefined(self.type))
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{
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return;
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}
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if (self.type == "player")
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self thread playerspawned(localclientnum);
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if (self.type == "missile")
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{
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switch (self.weapon)
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{
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case "sticky_grenade_zm":
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self thread clientscripts\mp\_sticky_grenade::spawned(localclientnum);
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break;
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case "blundersplat_explosive_dart_zm":
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self thread clientscripts\mp\zombies\_zm_weap_blundersplat::spawned(localclientnum);
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break;
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}
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}
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}
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@ -3,8 +3,11 @@
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main()
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{
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replaceFunc(clientscripts\mp\zm_prison::entityspawned_alcatraz, scripts\zm\replaced\zm_prison::entityspawned_alcatraz);
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replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc);
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level thread clientscripts\mp\_sticky_grenade::main();
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if (is_gametype_active("zstandard"))
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{
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level.zombiemode_using_additionalprimaryweapon_perk = 1;
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@ -26,6 +26,7 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
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replaceFunc(maps\mp\zm_alcatraz_travel::move_gondola, scripts\zm\replaced\zm_alcatraz_travel::move_gondola);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::hellhole_projectile_watch, scripts\zm\replaced\zm_alcatraz_weap_quest::hellhole_projectile_watch);
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replaceFunc(maps\mp\zm_alcatraz_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_alcatraz_distance_tracking::delete_zombie_noone_looking);
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replaceFunc(maps\mp\zm_prison_spoon::give_player_spoon_upon_receipt, scripts\zm\replaced\zm_prison_spoon::give_player_spoon_upon_receipt);
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replaceFunc(maps\mp\zm_prison_spoon::dip_the_spoon, scripts\zm\replaced\zm_prison_spoon::dip_the_spoon);
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@ -87,6 +88,8 @@ init()
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player_initial_spawn_override();
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player_respawn_override();
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level thread maps\mp\_sticky_grenade::init();
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level thread updatecraftables();
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level thread grief_brutus_spawn_after_time();
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}
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BIN
sound/wpn/grenade/sticky/alert/semtex_alert.LN65.pc.snd.wav
Normal file
BIN
sound/wpn/grenade/sticky/alert/semtex_alert.LN65.pc.snd.wav
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Binary file not shown.
BIN
sound/wpn/grenade/sticky/alert/semtex_charge.LN65.pc.snd.wav
Normal file
BIN
sound/wpn/grenade/sticky/alert/semtex_charge.LN65.pc.snd.wav
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Binary file not shown.
BIN
sound/wpn/grenade/sticky/alert/semtex_pin_pull.LN65.pc.snd.wav
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BIN
sound/wpn/grenade/sticky/alert/semtex_pin_pull.LN65.pc.snd.wav
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Binary file not shown.
@ -362,6 +362,9 @@ wpn_sa58_flux_l_npc_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_sa58_f
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wpn_sa58_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_sa58_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_sa58_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_sa58_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_sa58_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_semtex_alert,raw\sound\wpn\grenade\sticky\alert\semtex_alert.LN65.pc.snd,,,,grp_hdrfx,6553,6553,,50,500,750,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,0,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_semtex_charge,raw\sound\wpn\grenade\sticky\alert\semtex_charge.LN65.pc.snd,,,wpn_semtex_pin_pull,grp_hdrfx,6553,6553,,50,300,500,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,350,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_semtex_pin_pull,raw\sound\wpn\grenade\sticky\alert\semtex_pin_pull.LN65.pc.snd,,,,grp_hdrfx,6553,6553,,50,300,500,default,default,allon,allon,8,priority,8,oldest,32767,32767,,90,100,0,-1,,loaded,nonlooping,volume,-1,0,1165,,snp_alerts_gameplay,3d,0,25,225,11653,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_explo,raw\sound\wpn\grenade\explosion\explode\explode_00.LN65.pc.snd,,,fly_betty_close,grp_explosion,36853,36853,,750,4500,6000,default,default,allon,allon,4,oldest,8,oldest,27553,38966,,90,99,63,-52,,loaded,nonlooping,volume,-1,0,655,,snp_grenade,3d,0,0,0,0,25,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_jump,raw\sound\mpl\betty\betty_trigger.LN65.pc.snd,,,,grp_explosion,32845,32845,,250,1200,1200,default,default,allon,allon,3,priority,1,reject,30927,34715,,40,95,63,-1,,loaded,nonlooping,volume,-1,0,207,,snp_explosion,3d,0,50,300,6553,51,,yes,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_betty_plant_npc,raw\sound\mpl\betty\betty_deploy.LN65.pc.snd,,,fly_gear_plant_npc,grp_foley,4639,5840,,200,500,500,default,default,allon,allon,3,oldest,8,oldest,29497,36043,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,6553,,snp_foley,3d,0,25,50,11653,25,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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@ -9,6 +9,7 @@ script,scripts/zm/replaced/_zm_ai_brutus.csc
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script,scripts/zm/replaced/_zm_ai_mechz.csc
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script,scripts/zm/replaced/_zm_weapons.csc
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script,scripts/zm/replaced/zm_nuked.csc
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script,scripts/zm/replaced/zm_prison.csc
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script,scripts/zm/replaced/zm_buried.csc
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script,scripts/zm/replaced/zm_tomb_craftables.csc
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script,scripts/zm/replaced/zgrief.csc
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3
zone_source/includes/sticky_grenade_zm.zone
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3
zone_source/includes/sticky_grenade_zm.zone
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weapon,sticky_grenade_zm
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fx,weapon/crossbow/fx_trail_crossbow_blink_grn_os
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fx,weapon/crossbow/fx_trail_crossbow_blink_red_os
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>name,zm_transit
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include,includes/jetgun_zm
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include,includes/sticky_grenade_zm
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include,includes/muzzleflashes_zmb_ug
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