diff --git a/README.md b/README.md index b1345f2f..25943d5c 100644 --- a/README.md +++ b/README.md @@ -839,6 +839,7 @@ * Removed Turbine, key, booze, and candy * Power automatically on * Noose and Guillotine parts automatically picked up +* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone * Moved MSMC wallbuy to its location on Borough * Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough * Adjusted buildable wallbuy positions @@ -868,6 +869,7 @@ * Players spawn at Stables * Mystery Box initially spawns at a random location * Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried +* Added Remington 870 MCS wallbuy at Stables * Added PDW-57 wallbuy at Morgue * Added Vector wallbuy at Saloon * Added SVU-AS wallbuy at Church diff --git a/maps/mp/zm_buried.d3dbsp b/maps/mp/zm_buried.d3dbsp index e3327bd9..965c235f 100644 --- a/maps/mp/zm_buried.d3dbsp +++ b/maps/mp/zm_buried.d3dbsp @@ -11714,15 +11714,6 @@ "guid" "D9663C8A" } { -"angles" "0 1.00179e-005 0" -"script_noteworthy" "870mcs_zm" -"targetname" "chalk_p6_zm_bu_chalk" -"origin" "-805 -470.7 341" -"classname" "script_struct" -"model" "p6_zm_bu_chalk" -"guid" "688A8E97" -} -{ "angles" "0 2.50448e-006 0" "script_noteworthy" "an94_zm" "targetname" "chalk_p6_zm_bu_chalk" @@ -24646,6 +24637,30 @@ "script_location" "street" "script_noteworthy" "zstandard_street, zgrief_street" "org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map" +"origin" "-688 -375 153" +"angles" "5 0 0" +"model" "t6_wpn_shotty_870mcs_world" +"classname" "script_struct" +"targetname" "pf742_auto38" +"guid" "7004ED06" +} +{ +"script_location" "street" +"script_noteworthy" "zstandard_street, zgrief_street" +"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map" +"script_width" "40" +"origin" "-688 -375 153" +"angles" "5 0 0" +"classname" "script_struct" +"zombie_weapon_upgrade" "870mcs_zm" +"targetname" "weapon_upgrade" +"target" "pf742_auto38" +"guid" "C15AD568" +} +{ +"script_location" "street" +"script_noteworthy" "zstandard_street, zgrief_street" +"org_model" "_prefabs/mp/zm_core/spawnable_weapon_dynamic.map" "angles" "0 180 0" "origin" "-241 -353 204" "classname" "script_struct" diff --git a/scripts/zm/zm_buried/zm_buried_reimagined.gsc b/scripts/zm/zm_buried/zm_buried_reimagined.gsc index 444435c2..ec1b8828 100644 --- a/scripts/zm/zm_buried/zm_buried_reimagined.gsc +++ b/scripts/zm/zm_buried/zm_buried_reimagined.gsc @@ -77,6 +77,7 @@ init() sloth_barricades_buyable(); add_jug_collision(); + level thread build_870mcs_wallbuy(); level thread remove_chalk_draw_points(); level thread enable_fountain_transport(); level thread disable_ghost_free_perk_on_damage(); @@ -337,6 +338,20 @@ sloth_barricade_move() } } +build_870mcs_wallbuy() +{ + if (!is_gametype_active("zclassic")) + { + return; + } + + flag_wait("initial_blackscreen_passed"); + + wait 1; + + maps\mp\zm_buried_gamemodes::builddynamicwallbuy("stablesroof", "870mcs_zm"); +} + remove_chalk_draw_points() { flag_wait("initial_blackscreen_passed");