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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Die Rise: move Mystery Box in Green Rooftop Behind Restaurant zone

This commit is contained in:
Jbleezy 2024-03-27 00:21:33 -07:00
parent 8592798d4d
commit 592a793763
3 changed files with 102 additions and 4 deletions

View File

@ -945,6 +945,7 @@
### Die Rise
* Added M27 to the Mystery Box
* Added Fire Sale powerup
* Moved Mystery Box in Green Rooftop Behind Restaurant zone to Green Rooftop Restaurant zone
* Removed key
* Elevators and escape pod can be called without key
* Added purchase cost to call elevators and escape pod

View File

@ -25355,8 +25355,20 @@
"guid" "EC50B643"
}
{
"origin" "2182.75 2454.49 3053"
"angles" "0 1.00179e-005 0"
"classname" "script_model"
"origin" "2179 2476 3040"
"angles" "0 90 0"
"model" "p6_zm_hr_inv_kitchen_cabinet_02"
}
{
"classname" "script_model"
"origin" "2227 2461 3054"
"angles" "90 0 0"
"model" "p_glo_cardboardboxshortclosed_1"
}
{
"origin" "2286 2067 3053"
"angles" "0 90 0"
"targetname" "treasure_chest_use"
"zombie_cost" "950"
"classname" "script_struct"
@ -25364,10 +25376,10 @@
"guid" "871F4144"
}
{
"origin" "2182.75 2454.49 3053"
"origin" "2286 2067 3053"
"script_noteworthy" "gb1_chest_zbarrier"
"type" "zmcore_MagicBox"
"angles" "0 1.00179e-005 0"
"angles" "0 90 0"
"barrieranimtime" "0"
"showalternatemodel" "0"
"showupgradedmodel" "0"

View File

@ -152,6 +152,8 @@ init()
weapon_changes();
spawn_mystery_box_blocks_and_collision();
spawn_intercom_ents();
add_fire_sale_vox();
@ -203,6 +205,89 @@ precache_status_icons()
}
}
spawn_mystery_box_blocks_and_collision()
{
chests_to_spawn_ents = [];
foreach (chest in level.chests)
{
if (!isDefined(chest.script_noteworthy))
{
continue;
}
if (level.script == "zm_highrise")
{
if (chest.script_noteworthy == "gb1_chest")
{
chests_to_spawn_ents[chests_to_spawn_ents.size] = chest;
}
}
}
if (chests_to_spawn_ents.size == 0)
{
return;
}
precacheModel("p_glo_cinder_block");
foreach (chest in chests_to_spawn_ents)
{
// spawn cinder blocks
for (i = 0; i < 8; i++)
{
block = spawn("script_model", chest.origin);
block.angles = chest.angles + (0, 90, 0);
block.origin += anglesToRight(chest.angles) * -5;
block.origin += anglesToForward(chest.angles) * (37.5 + (i % 4 * -25));
if (i >= 4)
{
block.angles += (0, 0, 90);
block.origin += anglesToUp(chest.angles) * -12;
}
else
{
block.origin += anglesToUp(chest.angles) * -4;
}
if (i % 4 == 0)
{
block.angles += (0, -45, 0);
}
else if (i % 4 == 1)
{
block.angles += (0, 22.5, 0);
}
else if (i % 4 == 2)
{
block.angles += (0, -5, 0);
}
else if (i % 4 == 3)
{
block.angles += (0, 22.5, 0);
}
block setModel("p_glo_cinder_block");
}
// spawn collision
for (i = 0; i < 3; i++)
{
collision = spawn("script_model", chest.origin, 1);
collision.angles = chest.angles;
collision.origin += anglesToForward(chest.angles) * (32 + (i * -32));
collision.origin += anglesToUp(chest.angles) * 64;
collision setModel("collision_clip_32x32x128");
collision disconnectPaths();
}
}
}
spawn_intercom_ents()
{
if (level.script != "zm_transit" && level.script != "zm_highrise")