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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Add foreground to map vote HUD

Remove changing player.sessionstate during intermission on servers
This commit is contained in:
Jbleezy 2024-01-22 23:03:10 -08:00
parent cc619425c8
commit 5aa0d4e23b

View File

@ -316,6 +316,7 @@ create_map_image_hud(image, x, y)
hud.alignx = "center";
hud.aligny = "middle";
hud.sort = -1;
hud.foreground = 1;
hud.alpha = 1;
hud setShader(image, 175, 85);
@ -333,6 +334,7 @@ create_map_name_hud(name, x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setText(name);
@ -350,6 +352,7 @@ create_map_gametype_hud(name, x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setText(name);
@ -367,6 +370,7 @@ create_map_vote_count_hud(x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setValue(0);
@ -384,6 +388,7 @@ create_map_vote_input_hud(x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setText(&"ZOMBIE_VOTE_HOWTO");
@ -401,6 +406,7 @@ create_map_vote_timer_hud(x, y, time)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud.label = &"ZOMBIE_HUD_VOTE_TIME";
hud setTimer(time);
@ -417,6 +423,7 @@ create_map_select_hud(x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setShader("menu_zm_popup", 180, 95);
@ -432,6 +439,7 @@ create_obj_select_hud(x, y)
hud.vertalign = "middle";
hud.alignx = "center";
hud.aligny = "middle";
hud.foreground = 1;
hud.alpha = 1;
hud setShader("menu_zm_popup", 180, 40);
@ -442,11 +450,6 @@ player_choose_map()
{
self endon("disconnect");
wait 0.1;
self.sessionstate = "playing"; // must change sessionstate or hud elems don't show
self setOrigin((0, 0, -10000));
self.map_select = spawnStruct();
self.map_select.hud = self create_map_select_hud(0, 150);
self.map_select.ind = 1;