From 5ad1fb8833944a72423a073e37be08646bbe2116 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Mon, 15 Jan 2024 20:49:40 -0800 Subject: [PATCH] Paralyzer: fix heat percentage on HUD not disappearing when switching weapons --- ui_mp/t6/hud.lua | 1 - ui_mp/t6/zombie/ammoareazombie.lua | 4 ++++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/ui_mp/t6/hud.lua b/ui_mp/t6/hud.lua index 7a64767d..86ca5e87 100644 --- a/ui_mp/t6/hud.lua +++ b/ui_mp/t6/hud.lua @@ -218,7 +218,6 @@ function HUD_AllowRoundAnimation(HUDWidget, ClientInstance) end function HUD_UpdateSurvivalTeamZombie(HUDWidget, ClientInstance) - print(ClientInstance.data[1]) CoD.Zombie.IsSurvivalUsingCIAModel = ClientInstance.data[1] == 1 end diff --git a/ui_mp/t6/zombie/ammoareazombie.lua b/ui_mp/t6/zombie/ammoareazombie.lua index bf473058..d9770669 100644 --- a/ui_mp/t6/zombie/ammoareazombie.lua +++ b/ui_mp/t6/zombie/ammoareazombie.lua @@ -472,6 +472,10 @@ CoD.AmmoAreaZombie.UpdateFuel = function (f7_arg0, f7_arg1) end CoD.AmmoAreaZombie.UpdateOverheat = function (f8_arg0, f8_arg1) + if CoD.AmmoAreaZombie.ShouldHideAmmoCounter(f8_arg0, f8_arg1) == true then + return + end + local f8_local0 = f8_arg1.overheat local f8_local1 = #f8_arg0.ammoDigits if f8_arg0.hideAmmo then