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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Increase grenade damage scalar

This commit is contained in:
Jbleezy
2022-01-20 12:35:54 -08:00
parent 8ee54e36f8
commit 5b886c33c9
2 changed files with 9 additions and 18 deletions

View File

@ -91,22 +91,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
self dodamage( damage, self.origin, undefined, self, hit_location, mod );
}
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
damage = 150;
if ( isDefined( player ) && isalive( player ) )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, modname );
}
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
{
damage = round_scalar * 50;
max_damage = 3000;
@ -117,6 +102,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
if ( isDefined( player ) && isalive( player ) )
{
if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
}
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else