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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 07:37:56 -05:00
Increase grenade damage scalar
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@ -66,8 +66,9 @@
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* Removed hint when player is first attacked in solo
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* Removed hint when player is first attacked in solo
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## Weapons
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## Weapons
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* Switch to melee weapon by pressing the new melee weapon button (same button as the Maxis Drone on Origins)
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* Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
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* Changed grenade damage scalar to 150 (normally random number between 100 and 200 added by round number)
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* Changed grenade damage scalar to 50 multiplied by round number (normally random number between 100 and 200 added by round number)
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* Capped grenade damage scalar at 3000
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* Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
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* Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
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* Capped projectile weapon damage scalar at 3000
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* Capped projectile weapon damage scalar at 3000
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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@ -91,22 +91,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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self dodamage( damage, self.origin, undefined, self, hit_location, mod );
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self dodamage( damage, self.origin, undefined, self, hit_location, mod );
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}
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}
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}
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}
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else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
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else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" || mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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{
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damage = 150;
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if ( isDefined( player ) && isalive( player ) )
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{
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player.grenade_multiattack_count++;
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player.grenade_multiattack_ent = self;
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self dodamage( damage, self.origin, player, self, hit_location, modname );
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}
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else
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{
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self dodamage( damage, self.origin, undefined, self, hit_location, modname );
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}
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}
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else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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{
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{
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damage = round_scalar * 50;
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damage = round_scalar * 50;
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max_damage = 3000;
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max_damage = 3000;
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@ -117,6 +102,11 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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if ( isDefined( player ) && isalive( player ) )
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if ( isDefined( player ) && isalive( player ) )
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{
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{
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if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
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{
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player.grenade_multiattack_count++;
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player.grenade_multiattack_ent = self;
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}
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self dodamage( damage, self.origin, player, self, hit_location, modname );
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self dodamage( damage, self.origin, player, self, hit_location, modname );
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}
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}
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else
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else
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