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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-18 19:18:23 -05:00
Jet Gun: heats up half as fast
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@ -226,6 +226,7 @@
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* Awards points for kills
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* Awards points for kills
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* Cools down twice as fast
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* Cools down twice as fast
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* Cools down while not holding weapon
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* Cools down while not holding weapon
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* Heats up half as fast
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* Heats up when firing while meleeing
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* Heats up when firing while meleeing
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* No longer kills when not firing
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* No longer kills when not firing
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* No longer automatically switched to weapon when picked up
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* No longer automatically switched to weapon when picked up
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@ -3102,7 +3102,7 @@ jetgun_heatval_changes()
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vars["prev_heatval"] = 0;
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vars["prev_heatval"] = 0;
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vars["cooldown_amount"] = 0.1;
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vars["cooldown_amount"] = 0.1;
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vars["overheat_amount"] = 0.85;
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vars["melee_overheat_amount"] = 0.475;
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while(1)
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while(1)
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{
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{
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@ -3122,7 +3122,11 @@ jetgun_heatval_changes()
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}
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}
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else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed() && self isMeleeing())
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else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed() && self isMeleeing())
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{
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{
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self.jetgun_heatval += vars["overheat_amount"];
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self.jetgun_heatval += vars["melee_overheat_amount"];
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}
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else if(self getCurrentWeapon() == "jetgun_zm" && self attackButtonPressed())
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{
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self.jetgun_heatval -= abs(vars["diff_heatval"]) / 2;
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}
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}
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else if(vars["diff_heatval"] < 0)
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else if(vars["diff_heatval"] < 0)
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{
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{
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