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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Remove weapon name fade out on HUD

This commit is contained in:
Jbleezy 2024-01-17 10:15:21 -08:00
parent 4e6f7311f8
commit 5c84ea1d8c
3 changed files with 39 additions and 3 deletions

View File

@ -29,6 +29,7 @@
* Zone name displayed on bottom left of screen - `hud_zone_name`
* Added proper game mode and map name to scoreboard
* Added icons on scoreboard when player is downed, bled out, in Who's Who mode, or in afterlife
* Weapon name no longer fades out
* Moved keyboard and mouse dpad icons to their positions from Origins on all maps
* Increased waypoint offset from top of screen
* Changed player waypoint location to be center of player instead of top of player
@ -904,7 +905,7 @@
* Records automatically picked up
* Gramophone initially spawns at Excavation Site gramophone table
* Musical parts no longer show on HUD
* Added attachment display name on HUD for upgraded attachment weapons
* Added attachment name on HUD for upgraded attachment weapons
* Generators: increased capture reward points from 100 to 200
* Generators: always give back refund points if player was in the generator zone when captured
* Generators: recapture round zombies only drop Max Ammo if killed before taking first generator

View File

@ -0,0 +1,35 @@
CoD.WeaponLabel = {}
CoD.WeaponLabel.TextHeight = 32
CoD.WeaponLabel.FadeTime = 2000
CoD.WeaponLabel.new = function (f1_arg0)
local Widget = LUI.UIElement.new(f1_arg0)
local f1_local1 = CoD.WeaponLabel.TextHeight
Widget.weaponLabel = LUI.UIText.new({
left = -1,
top = -f1_local1 / 2,
right = 0,
bottom = f1_local1 / 2,
leftAnchor = false,
topAnchor = false,
rightAnchor = true,
bottomAnchor = false,
alphaMultiplier = 1
})
Widget.weaponLabel:setFont(CoD.fonts.Big)
Widget.weaponLabel:registerAnimationState("fade_out", {
alphaMultiplier = 0
})
Widget:addElement(Widget.weaponLabel)
Widget:registerEventHandler("hud_update_weapon_select", CoD.WeaponLabel.UpdateWeapon)
return Widget
end
CoD.WeaponLabel.UpdateWeapon = function (f2_arg0, f2_arg1)
f2_arg0.weaponLabel:animateToState("default")
if CoD.isZombie == true then
f2_arg0.weaponLabel:setText(Engine.Localize(f2_arg1.weaponDisplayName))
else
f2_arg0.weaponLabel:setText(UIExpression.ToUpper(nil, Engine.Localize(f2_arg1.weaponDisplayName)))
end
-- f2_arg0.weaponLabel:animateToState("fade_out", CoD.WeaponLabel.FadeTime)
end

View File

@ -596,8 +596,8 @@ CoD.AmmoAreaZombie.UpdateWeaponSelect = function (f13_arg0, f13_arg1)
if CoD.isZombie == true then
f13_arg0.weaponText:setText(f13_local0)
end
f13_arg0.weaponLabelContainer:beginAnimation("fade_out", CoD.WeaponLabel.FadeTime)
f13_arg0.weaponLabelContainer:setAlpha(0)
-- f13_arg0.weaponLabelContainer:beginAnimation("fade_out", CoD.WeaponLabel.FadeTime)
-- f13_arg0.weaponLabelContainer:setAlpha(0)
f13_arg0:dispatchEventToChildren(f13_arg1)
end