1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Nuketown: fix meat_stink registerclientfield

This commit is contained in:
Jbleezy
2024-01-14 16:00:40 -08:00
parent 966a819354
commit 5c8e7d1ed0
4 changed files with 25 additions and 9 deletions

View File

@ -15,11 +15,4 @@ onprecachegametype()
level._effect["meat_stink_camera"] = loadfx("maps/zombie/fx_zmb_meat_stink_camera");
level._effect["meat_stink_torso"] = loadfx("maps/zombie/fx_zmb_meat_stink_torso");
registerclientfield("toplayer", "meat_stink", 1, 1, "int", ::meat_stink_cb, 0, 1);
}
premain()
{
// removed
}

View File

@ -11,6 +11,30 @@
#include clientscripts\mp\zombies\_zm_weap_cymbal_monkey;
#include clientscripts\mp\zombies\_zm_weap_tazer_knuckles;
main()
{
level thread clientscripts\mp\zm_nuked_ffotd::main_start();
level.default_start_location = "nuked";
level.default_game_mode = "zstandard";
level._no_water_risers = 1;
level.zombiemode_using_doubletap_perk = 1;
level.zombiemode_using_juggernaut_perk = 1;
level.zombiemode_using_revive_perk = 1;
level.zombiemode_using_sleightofhand_perk = 1;
level.zombiemode_using_perk_intro_fx = 1;
level.riser_fx_on_client = 1;
start_zombie_stuff();
init_gamemodes();
thread clientscripts\mp\zm_nuked_fx::main();
thread clientscripts\mp\zm_nuked_amb::main();
setsaveddvar("sm_sunsamplesizenear", 0.25);
zombe_gametype_premain();
level thread clientscripts\mp\zm_nuked_ffotd::main_end();
waitforclient(0);
level thread init_fog_vol_to_visionset();
level thread intermission_settings();
}
init_gamemodes()
{
add_map_gamemode("zstandard", undefined, undefined);