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Encounter: fix Max Ammo changing ammo incorrectly on weapons that have alt weapon
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@ -332,20 +332,29 @@ full_ammo_powerup( drop_item, player )
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x++;
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x++;
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continue;
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continue;
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}
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}
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if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
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if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
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{
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{
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x++;
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x++;
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continue;
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continue;
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}
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}
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if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
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if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
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{
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{
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x++;
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x++;
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continue;
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continue;
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}
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}
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if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
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if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
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{
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{
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if(clip_only)
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if(clip_only)
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{
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{
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if (weaponMaxAmmo(primary_weapons[x]) == 0)
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{
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x++;
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continue;
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}
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new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
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new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
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if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
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if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
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{
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{
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