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Encounter: fix Max Ammo changing ammo incorrectly on weapons that have alt weapon

This commit is contained in:
Jbleezy 2023-12-15 23:01:18 -08:00
parent 95c77f14c3
commit 5e15644cf7

View File

@ -332,20 +332,29 @@ full_ammo_powerup( drop_item, player )
x++;
continue;
}
if ( isdefined( level.zombie_include_equipment ) && isdefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( isdefined( level.zombie_weapons_no_max_ammo ) && isdefined( level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ] ) )
{
x++;
continue;
}
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
{
if(clip_only)
{
if (weaponMaxAmmo(primary_weapons[x]) == 0)
{
x++;
continue;
}
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
{