diff --git a/README.md b/README.md index 0c911fe8..d047bc59 100644 --- a/README.md +++ b/README.md @@ -43,6 +43,7 @@ * Fall damage no longer increases when max health is increased * Removed blur when getting damaged * No longer killed when landing on top of another player +* Ignored by enemies for 1 second after being revived * Weapon is no longer switched after reviving if player switched weapons during revive * Can shoot while looking at other players * Increased mantle speed diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 87299cab..f024052e 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -92,6 +92,8 @@ onplayerspawned() self thread bleedout_bar_hud(); self thread zone_hud(); + self thread ignoreme_after_revived(); + self thread fall_velocity_check(); self thread melee_weapon_switch_watcher(); @@ -1750,6 +1752,21 @@ set_lethal_grenade_init() level.zombie_lethal_grenade_player_init = "sticky_grenade_zm"; } +ignoreme_after_revived() +{ + self endon( "disconnect" ); + + while(1) + { + self waittill( "player_revived", reviver ); + + self.ignoreme = 1; + + wait 1; + + self.ignoreme = 0; + } +} fall_velocity_check() {