From 5ece17dc24f9a0279ca3f57d73655275adc4ad46 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 21 Jan 2022 16:18:35 -0800 Subject: [PATCH] Grief: increase zombie health --- README.md | 4 ++-- scripts/zm/zgrief/zgrief_reimagined.gsc | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 76cf643c..43a04d2c 100644 --- a/README.md +++ b/README.md @@ -386,7 +386,7 @@ * First team to win 3 rounds wins the game * Tie round if both teams die within 5 seconds of eachother * Unlimited zombies -* 2000 health zombies +* 2500 health zombies * 0.5 second zombie spawn rate * Only sprinting zombies * Zombies start spawning 10 seconds after the round starts @@ -430,4 +430,4 @@ * Players respawn at initial spawn points * Decreased connection timeout from 90 seconds to 45 seconds * Random map rotation -* 20000 health Brutus \ No newline at end of file +* 25000 health Brutus \ No newline at end of file diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 24901976..941eb506 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -238,14 +238,14 @@ set_grief_vars() { level.noroundnumber = 1; level.zombie_move_speed = 100; - level.zombie_vars["zombie_health_start"] = 2000; + level.zombie_vars["zombie_health_start"] = 2500; level.zombie_vars["zombie_health_increase"] = 0; level.zombie_vars["zombie_health_increase_multiplier"] = 0; level.zombie_vars["zombie_spawn_delay"] = 0.5; level.zombie_powerups["meat_stink"].solo = 1; level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat; - level.brutus_health = 20000; - level.brutus_expl_dmg_req = 12000; + level.brutus_health = 25000; + level.brutus_expl_dmg_req = 15000; level.player_starting_points = 10000; level.custom_end_screen = ::custom_end_screen; level.game_module_onplayerconnect = ::grief_onplayerconnect;