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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 22:31:36 -05:00

MOTD: fix shock boxes disappearing after being shocked

MOTD locations: fix powered on shock box model and anim
p6_zm_al_shock_box_on from so_zencounter_zm_prison.ff is broken
This commit is contained in:
Jbleezy 2024-01-18 06:03:42 -08:00
parent d54cfa200c
commit 5f29359ab3
3 changed files with 3 additions and 2 deletions

View File

@ -44,6 +44,7 @@ if %ERRORLEVEL% NEQ 0 pause
if %ERRORLEVEL% NEQ 0 pause if %ERRORLEVEL% NEQ 0 pause
"%OAT_BASE%\Linker.exe" ^ "%OAT_BASE%\Linker.exe" ^
--load "%OAT_GAME%\zone\all\so_zclassic_zm_prison.ff" ^
--load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^ --load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^
--load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^ --load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^
--load "%OAT_GAME%\zone\all\zm_prison.ff" ^ --load "%OAT_GAME%\zone\all\zm_prison.ff" ^

View File

@ -245,7 +245,7 @@ turn_afterlife_interact_on()
if (issubstr(self.model, "p6_zm_al_shock_box")) if (issubstr(self.model, "p6_zm_al_shock_box"))
{ {
self useanimtree(-1); self useanimtree(#animtree);
self setmodel("p6_zm_al_shock_box_on"); self setmodel("p6_zm_al_shock_box_on");
self setanim(level.shockbox_anim["on"]); self setanim(level.shockbox_anim["on"]);
} }

View File

@ -469,7 +469,7 @@ turn_afterlife_interact_on()
if (issubstr(self.model, "p6_zm_al_shock_box")) if (issubstr(self.model, "p6_zm_al_shock_box"))
{ {
self useanimtree(-1); self useanimtree(#animtree);
self setmodel("p6_zm_al_shock_box_on"); self setmodel("p6_zm_al_shock_box_on");
self setanim(level.shockbox_anim["on"]); self setanim(level.shockbox_anim["on"]);
} }