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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD: fix shock boxes disappearing after being shocked
MOTD locations: fix powered on shock box model and anim p6_zm_al_shock_box_on from so_zencounter_zm_prison.ff is broken
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@ -44,6 +44,7 @@ if %ERRORLEVEL% NEQ 0 pause
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if %ERRORLEVEL% NEQ 0 pause
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if %ERRORLEVEL% NEQ 0 pause
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"%OAT_BASE%\Linker.exe" ^
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"%OAT_BASE%\Linker.exe" ^
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--load "%OAT_GAME%\zone\all\so_zclassic_zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\so_zencounter_zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison_patch.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison.ff" ^
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--load "%OAT_GAME%\zone\all\zm_prison.ff" ^
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@ -245,7 +245,7 @@ turn_afterlife_interact_on()
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if (issubstr(self.model, "p6_zm_al_shock_box"))
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if (issubstr(self.model, "p6_zm_al_shock_box"))
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{
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{
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self useanimtree(-1);
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self useanimtree(#animtree);
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self setmodel("p6_zm_al_shock_box_on");
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self setmodel("p6_zm_al_shock_box_on");
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self setanim(level.shockbox_anim["on"]);
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self setanim(level.shockbox_anim["on"]);
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}
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}
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@ -469,7 +469,7 @@ turn_afterlife_interact_on()
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if (issubstr(self.model, "p6_zm_al_shock_box"))
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if (issubstr(self.model, "p6_zm_al_shock_box"))
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{
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{
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self useanimtree(-1);
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self useanimtree(#animtree);
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self setmodel("p6_zm_al_shock_box_on");
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self setmodel("p6_zm_al_shock_box_on");
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self setanim(level.shockbox_anim["on"]);
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self setanim(level.shockbox_anim["on"]);
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}
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}
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