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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-25 14:40:32 -05:00

Remove one line functions

This commit is contained in:
Jbleezy
2021-12-16 03:09:46 -08:00
parent 564ebb2c9c
commit 62ef31c3d6

View File

@ -14,14 +14,11 @@ main()
init()
{
level.zombie_last_stand = ::last_stand_pistol_swap;
level.zombie_last_stand_ammo_return = ::last_stand_restore_pistol_ammo;
level.using_solo_revive = 0;
setscoreboardcolumns_gametype();
set_lethal_grenade_init();
disable_solo_revive();
prison_remove_acid_trap_player_spawn();
prison_plane_set_need_all_pieces();
prison_plane_set_pieces_shared();
@ -54,7 +51,7 @@ onplayerspawned()
{
self.initial_spawn = false;
self screecher_remove_hint();
self.screecher_seen_hint = 1;
self bank_clear_account_value();
self weapon_locker_clear_stored_weapondata();
@ -105,14 +102,8 @@ onplayerspawned()
//self GiveMaxAmmo("dsr50_zm");
}
self set_movement_dvars();
self name_fade_changes();
self increase_melee_range();
self disable_melee_lunge();
self enable_friendly_fire();
self setperk( "specialty_unlimitedsprint" );
self setperk( "specialty_fastmantle" );
self set_dvars();
self set_perks();
}
}
@ -137,10 +128,26 @@ post_all_players_spawned()
maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
disable_high_round_walkers();
level.near_miss = 2; // makes screecher not run away first time on solo
level.equipment_etrap_needs_power = 0;
level.equipment_turret_needs_power = 0;
level.equipment_subwoofer_needs_power = 0;
level.zombie_vars["slipgun_reslip_rate"] = 0;
level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
level.explode_overheated_jetgun = 0;
level.unbuild_overheated_jetgun = 0;
level.take_overheated_jetgun = 1;
level.speed_change_round = undefined;
level.playersuicideallowed = undefined;
level.disable_free_perks_before_power = undefined;
level.custom_random_perk_weights = undefined;
level.etrap_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
level.tombstone_spawn_func = ::tombstone_spawn;
level.zombie_last_stand = ::last_stand_pistol_swap;
level.zombie_last_stand_ammo_return = ::last_stand_restore_pistol_ammo;
disable_perk_pause();
enable_free_perks_before_power();
disable_carpenter();
@ -149,33 +156,20 @@ post_all_players_spawned()
wallbuy_increase_trigger_radius();
wallbuy_location_changes();
equipment_no_power_required();
zone_changes();
screecher_spawner_changes();
screecher_remove_near_miss();
electric_trap_always_kill();
jetgun_disable_explode_overheat();
jetgun_remove_forced_weapon_switch();
jetgun_remove_drop_fn();
town_move_staminup_machine();
tombstone_disable_suicide();
tombstone_spawn_changes();
slipgun_always_kill();
slipgun_disable_reslip();
prison_remove_acid_trap_player_spawn();
prison_tower_trap_changes();
buried_turn_power_on();
buried_deleteslothbarricades();
tomb_remove_weighted_random_perks();
tomb_challenges_changes();
tomb_soul_box_changes();
@ -217,7 +211,7 @@ post_all_players_spawned()
//level.power_local_doors_globally = 1;
}
set_movement_dvars()
set_dvars()
{
self setClientDvar( "player_backSpeedScale", 1 );
self setClientDvar( "player_strafeSpeedScale", 1 );
@ -226,29 +220,22 @@ set_movement_dvars()
self setClientDvar( "dtp_post_move_pause", 0 );
self setClientDvar( "dtp_exhaustion_window", 100 );
self setClientDvar( "dtp_startup_delay", 100 );
}
name_fade_changes()
{
self setClientDvar( "cg_friendlyNameFadeIn", 0 );
self setClientDvar( "cg_friendlyNameFadeOut", 250 );
self setClientDvar( "cg_enemyNameFadeIn", 0 );
self setClientDvar( "cg_enemyNameFadeOut", 250 );
}
increase_melee_range()
{
self setClientDvar( "player_meleeRange", 64 );
}
disable_melee_lunge()
{
self setClientDvar( "aim_automelee_enabled", 0 );
self setClientDvar( "g_friendlyfireDist", 0 );
}
enable_friendly_fire()
set_perks()
{
self setClientDvar( "g_friendlyfireDist", 0 );
self setperk( "specialty_unlimitedsprint" );
self setperk( "specialty_fastmantle" );
}
health_bar_hud()
@ -2126,11 +2113,6 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
return idamage;
}
disable_high_round_walkers()
{
level.speed_change_round = undefined;
}
disable_bank()
{
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
@ -2518,11 +2500,6 @@ perk_power_off( origin, radius )
level notify( self.target maps/mp/zombies/_zm_perks::getvendingmachinenotify() + "_off" );
}
enable_free_perks_before_power()
{
level.disable_free_perks_before_power = undefined;
}
buildbuildables()
{
// need a wait or else some buildables dont build
@ -3570,18 +3547,6 @@ remove_buildable_pieces( buildable_name )
}
}
equipment_no_power_required()
{
level.equipment_etrap_needs_power = 0;
level.equipment_turret_needs_power = 0;
level.equipment_subwoofer_needs_power = 0;
}
electric_trap_always_kill()
{
level.etrap_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
}
jetgun_increase_grind_range()
{
level.zombies_vars["jetgun_grind_range"] = 256;
@ -3697,13 +3662,6 @@ jetgun_fast_spinlerp()
}
}
jetgun_disable_explode_overheat()
{
level.explode_overheated_jetgun = false;
level.unbuild_overheated_jetgun = false;
level.take_overheated_jetgun = true;
}
jetgun_overheated_fix()
{
self endon( "disconnect" );
@ -3740,21 +3698,6 @@ jetgun_remove_forced_weapon_switch()
}
}
jetgun_remove_drop_fn()
{
level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
}
slipgun_always_kill()
{
level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
}
slipgun_disable_reslip()
{
level.zombie_vars["slipgun_reslip_rate"] = 0;
}
give_additional_perks()
{
self endon( "disconnect" );
@ -3800,11 +3743,6 @@ give_additional_perks()
}
}
disable_solo_revive()
{
level.using_solo_revive = 0;
}
solo_lives_fix()
{
self endon("disconnect");
@ -4204,16 +4142,6 @@ disable_sniper_scope_sway()
}
}
tombstone_disable_suicide()
{
level.playersuicideallowed = undefined;
}
tombstone_spawn_changes()
{
level.tombstone_spawn_func = ::tombstone_spawn;
}
tombstone_spawn()
{
self endon("disconnect");
@ -4608,16 +4536,6 @@ zone_changes()
}
}
screecher_remove_hint()
{
self.screecher_seen_hint = 1;
}
screecher_remove_near_miss()
{
level.near_miss = 2;
}
screecher_spawner_changes()
{
level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
@ -5349,16 +5267,6 @@ door_price_increase_for_solo()
}
}
tomb_remove_weighted_random_perks()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
{
return;
}
level.custom_random_perk_weights = undefined;
}
tomb_remove_shovels_from_map()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))