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Containment on Borough: move Outside Gunsmith zone objective waypoint

This commit is contained in:
Jbleezy
2023-10-17 22:32:23 -07:00
parent 27df707244
commit 65f701af99

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@ -2685,6 +2685,15 @@ containment_think()
player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1]) / 2;
player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2]) / 2;
}
if(level.script == "zm_buried" && zone_name == "zone_street_darkwest")
{
other_zone = level.zones["zone_gun_store"];
other_zone2 = level.zones["zone_general_store"];
other_zone3 = level.zones["zone_street_darkwest_nook"];
player.obj_waypoint.x = (other_zone.volumes[0].origin[0] + other_zone2.volumes[0].origin[0] + other_zone3.volumes[0].origin[0]) / 3;
player.obj_waypoint.y = (other_zone.volumes[0].origin[1] + other_zone2.volumes[0].origin[1] + other_zone3.volumes[0].origin[1]) / 3;
player.obj_waypoint.z = (other_zone.volumes[0].origin[2] + other_zone2.volumes[0].origin[2] + other_zone3.volumes[0].origin[2]) / 3;
}
else if(level.script == "zm_buried" && zone_name == "zone_street_darkeast")
{
other_zone = level.zones["zone_underground_bar"];