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Melee weapons: fix missing checks for held weapon
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@ -1310,7 +1310,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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return damage;
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}
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if (weapon == "tazer_knuckles_zm" || weapon == "jetgun_zm")
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if (issubstr(weapon, "tazer_knuckles_zm") || weapon == "jetgun_zm")
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{
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self.knuckles_extinguish_flames = 1;
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}
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