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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-04 02:48:18 -05:00

Melee weapons: fix missing checks for held weapon

This commit is contained in:
Jbleezy
2023-12-22 15:41:48 -08:00
parent 48a2f54898
commit 66f68fabc9
5 changed files with 76 additions and 2 deletions

View File

@ -193,4 +193,61 @@ cloud_update_fx()
wait 0.1;
}
}
avogadro_damage_func( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
if ( self.state == "exiting" || self.state == "phasing" )
{
return false;
}
if ( smeansofdeath == "MOD_MELEE" )
{
if ( isplayer( einflictor ) )
{
if ( self.shield )
{
einflictor.avogadro_melee_time = gettime();
maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_ai_avogadro_electrified", einflictor, 0.25, 1 );
einflictor shellshock( "electrocution", 0.25 );
einflictor notify( "avogadro_damage_taken" );
}
if ( sweapon == "riotshield_zm" )
{
shield_damage = level.zombie_vars["riotshield_fling_damage_shield"];
einflictor maps\mp\zombies\_zm_weap_riotshield::player_damage_shield( shield_damage, 0 );
}
}
if ( !self.shield )
{
self.shield = 1;
self notify( "melee_pain" );
if ( issubstr( sweapon, "tazer_knuckles_zm" ) )
{
self.hit_by_melee += 2;
}
else
{
self.hit_by_melee++;
}
self thread avogadro_pain( einflictor );
if ( isplayer( einflictor ) )
{
einflictor thread do_player_general_vox( "general", "avogadro_wound", 30, 35 );
level notify( "avogadro_stabbed", self );
}
}
}
else
{
self update_damage_absorbed( idamage );
}
return false;
}