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Melee weapons: fix missing checks for held weapon
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@ -26,6 +26,7 @@ main()
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replaceFunc(maps\mp\zm_transit_lava::zombie_exploding_death, scripts\zm\replaced\zm_transit_lava::zombie_exploding_death);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit);
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replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_damage_func, scripts\zm\replaced\_zm_ai_avogadro::avogadro_damage_func);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_melee_damage, scripts\zm\replaced\_zm_ai_screecher::screecher_melee_damage);
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replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_detach, scripts\zm\replaced\_zm_ai_screecher::screecher_detach);
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