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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-08 12:58:13 -05:00

Convert all indentation to tabs

This commit is contained in:
Jbleezy
2021-12-16 11:46:33 -08:00
parent 48ae3a1d9c
commit 670baef4de
7 changed files with 63 additions and 62 deletions

View File

@ -308,9 +308,9 @@ enemy_counter_hud()
self endon("disconnect");
if ( getDvar( "g_gametype" ) == "zgrief" )
{
{
return;
}
}
enemy_counter_hud = newClientHudElem(self);
enemy_counter_hud.alignx = "left";
@ -376,7 +376,7 @@ timer_hud()
timer_hud.alpha = 1;
if ( getDvar( "g_gametype" ) == "zgrief" )
{
{
set_time_frozen(timer_hud, 0);
}
@ -405,7 +405,7 @@ round_timer_hud()
round_timer_hud.alpha = 1;
if ( getDvar( "g_gametype" ) == "zgrief" )
{
{
set_time_frozen(round_timer_hud, 0);
}
@ -415,7 +415,7 @@ round_timer_hud()
start_time = int(getTime() / 1000);
if ( getDvar( "g_gametype" ) == "zgrief" )
{
{
level waittill( "restart_round" );
}
else
@ -5203,7 +5203,8 @@ set_visible_after_rounds(player, num)
{
level waittill( "end_of_round" );
}
test();
tes2();
self setvisibletoplayer(player);
}

View File

@ -12,9 +12,9 @@
main()
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
{
return;
}
}
replaceFunc(maps/mp/zombies/_zm::onallplayersready, scripts/zm/replaced/_zm::onallplayersready);
replaceFunc(maps/mp/zombies/_zm_audio_announcer::playleaderdialogonplayer, scripts/zm/replaced/_zm_audio_announcer::playleaderdialogonplayer);
@ -24,10 +24,10 @@ main()
init()
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
return;
}
}
precacheStatusIcon( "waypoint_revive" );
@ -428,22 +428,22 @@ wait_and_freeze_controls(bool)
round_start_countdown_hud(time)
{
countdown = createServerFontString( "objective", 2.2 );
countdown setPoint( "CENTER", "CENTER", 0, 0 );
countdown.foreground = false;
countdown.alpha = 1;
countdown.color = ( 1, 1, 0 );
countdown.hidewheninmenu = true;
countdown maps/mp/gametypes_zm/_hud::fontpulseinit();
countdown thread round_start_countdown_hud_timer(time);
countdown setPoint( "CENTER", "CENTER", 0, 0 );
countdown.foreground = false;
countdown.alpha = 1;
countdown.color = ( 1, 1, 0 );
countdown.hidewheninmenu = true;
countdown maps/mp/gametypes_zm/_hud::fontpulseinit();
countdown thread round_start_countdown_hud_timer(time);
countdown thread round_start_countdown_hud_end_game_watcher();
countdown.countdown_text = createServerFontString( "objective", 1.5 );
countdown.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
countdown.countdown_text.foreground = false;
countdown.countdown_text.alpha = 1;
countdown.countdown_text.color = ( 1.000, 1.000, 1.000 );
countdown.countdown_text.hidewheninmenu = true;
countdown.countdown_text.label = &"ROUND BEGINS IN";
countdown.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
countdown.countdown_text.foreground = false;
countdown.countdown_text.alpha = 1;
countdown.countdown_text.color = ( 1.000, 1.000, 1.000 );
countdown.countdown_text.hidewheninmenu = true;
countdown.countdown_text.label = &"ROUND BEGINS IN";
return countdown;
}
@ -467,34 +467,34 @@ round_start_countdown_hud_timer(time)
{
level endon( "end_game" );
timer = time;
while ( true )
{
self setValue( timer );
wait 1;
timer--;
if ( timer <= 5 )
{
self thread countdown_pulse( self, timer );
break;
}
}
timer = time;
while ( true )
{
self setValue( timer );
wait 1;
timer--;
if ( timer <= 5 )
{
self thread countdown_pulse( self, timer );
break;
}
}
}
countdown_pulse( hud_elem, duration )
{
level endon( "end_game" );
level endon( "end_game" );
waittillframeend;
waittillframeend;
while ( duration > 0 && !level.gameended )
{
hud_elem thread maps/mp/gametypes_zm/_hud::fontpulse( level );
wait ( hud_elem.inframes * 0.05 );
hud_elem setvalue( duration );
duration--;
wait ( 1 - ( hud_elem.inframes * 0.05 ) );
}
while ( duration > 0 && !level.gameended )
{
hud_elem thread maps/mp/gametypes_zm/_hud::fontpulse( level );
wait ( hud_elem.inframes * 0.05 );
hud_elem setvalue( duration );
duration--;
wait ( 1 - ( hud_elem.inframes * 0.05 ) );
}
}
zombie_spawn_wait(time)