mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-26 15:13:04 -05:00
Nuke: counts as kills for grabber
This commit is contained in:
@ -152,6 +152,7 @@ empty_clip_move_hud( team )
|
||||
nuke_powerup( drop_item, player_team )
|
||||
{
|
||||
location = drop_item.origin;
|
||||
player = getClosest(location, get_players(player_team));
|
||||
playfx( drop_item.fx, location );
|
||||
level thread maps/mp/zombies/_zm_powerups::nuke_flash( player_team );
|
||||
wait 0.5;
|
||||
@ -216,7 +217,8 @@ nuke_powerup( drop_item, player_team )
|
||||
}
|
||||
zombies_nuked[ i ] playsound("evt_nuked");
|
||||
}
|
||||
zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin );
|
||||
zombies_nuked[ i ].deathpoints_already_given = 1;
|
||||
zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin, player );
|
||||
i++;
|
||||
}
|
||||
players = get_players( player_team );
|
||||
|
Reference in New Issue
Block a user