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https://github.com/JezuzLizard/BO2-Reimagined.git
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Nuke: counts as kills for grabber
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@ -264,13 +264,14 @@
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## Powerups
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## Powerups
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### Insta Kill
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### Insta Kill
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* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
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* Grabbing while already active adds to timer instead of resetting timer
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### Double Points
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### Double Points
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* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
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* Grabbing while already active adds to timer instead of resetting timer
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### Nuke
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### Nuke
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* Kills all zombies instantly
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* Kills all zombies instantly
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* Counts as kills for player who grabbed it
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### Carpenter
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### Carpenter
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* Removed
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* Removed
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@ -152,6 +152,7 @@ empty_clip_move_hud( team )
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nuke_powerup( drop_item, player_team )
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nuke_powerup( drop_item, player_team )
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{
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{
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location = drop_item.origin;
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location = drop_item.origin;
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player = getClosest(location, get_players(player_team));
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playfx( drop_item.fx, location );
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playfx( drop_item.fx, location );
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level thread maps/mp/zombies/_zm_powerups::nuke_flash( player_team );
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level thread maps/mp/zombies/_zm_powerups::nuke_flash( player_team );
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wait 0.5;
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wait 0.5;
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@ -216,7 +217,8 @@ nuke_powerup( drop_item, player_team )
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}
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}
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zombies_nuked[ i ] playsound("evt_nuked");
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zombies_nuked[ i ] playsound("evt_nuked");
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}
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}
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zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin );
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zombies_nuked[ i ].deathpoints_already_given = 1;
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zombies_nuked[ i ] dodamage(zombies_nuked[i].health + 666, zombies_nuked[ i ].origin, player );
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i++;
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i++;
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}
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}
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players = get_players( player_team );
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players = get_players( player_team );
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