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https://github.com/JezuzLizard/BO2-Reimagined.git
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HUD: remove ammo counter showing while scoped on all maps
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@ -35,7 +35,7 @@
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* Weapon name is the same text size on all maps
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* Weapon name and ammo no longer fade out
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* Grenade icons no longer fade based on how many the player currently has
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* Removed ammo counter for falling hands anim
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* Ammo counter no longer shows while scoped on all maps
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* Increased waypoint offset from top of screen
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* Changed player waypoint location to be center of player instead of top of player
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* Increased distance between revive waypoint arrow and icon
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@ -59,6 +59,7 @@
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* Increased melee range by 16% (same as Black Ops 1)
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* Disabled melee lunging
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* Disabled meleeing while doing falling hands anim
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* Removed ammo counter while doing falling hands anim
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* Can look up and down 90 degrees (previously 85 degrees)
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* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
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* Decreased low health regeneration delay from 5 seconds to 4 seconds
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@ -163,6 +163,7 @@ LUI.createMenu.AmmoAreaZombie = function(f1_arg0)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.AmmoAreaZombie.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_HARDCORE, CoD.AmmoAreaZombie.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SELECTING_LOCATION, CoD.AmmoAreaZombie.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.AmmoAreaZombie.UpdateVisibility)
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f1_local0:setAlpha(0)
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return f1_local0
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end
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@ -549,7 +550,7 @@ end
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CoD.AmmoAreaZombie.UpdateVisibility = function(f9_arg0, f9_arg1)
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local f9_local0 = f9_arg1.controller
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if UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IS_PLAYER_IN_AFTERLIFE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_GAME_ENDED) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_HUD_HARDCORE) == 0 and (not CoD.IsShoutcaster(f9_local0) or CoD.ExeProfileVarBool(f9_local0, "shoutcaster_inventory") and Engine.IsSpectatingActiveClient(f9_local0)) and CoD.FSM_VISIBILITY(f9_local0) == 0 then
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if UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IS_PLAYER_IN_AFTERLIFE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_GAME_ENDED) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_HUD_HARDCORE) == 0 and UIExpression.IsVisibilityBitSet(f9_local0, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(f9_local0) or CoD.ExeProfileVarBool(f9_local0, "shoutcaster_inventory") and Engine.IsSpectatingActiveClient(f9_local0)) and CoD.FSM_VISIBILITY(f9_local0) == 0 then
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if f9_arg0.visible ~= true then
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f9_arg0:setAlpha(1)
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f9_arg0.visible = true
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