mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-06 03:49:34 -05:00
Moved code around
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@ -73,6 +73,8 @@ onplayerspawned()
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}
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self set_movement_dvars();
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self disable_melee_lunge();
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self enable_friendly_fire();
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self set_player_lethal_grenade_semtex();
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@ -88,9 +90,6 @@ post_all_players_spawned()
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wait 0.05;
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disable_melee_lunge();
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enable_friendly_fire();
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disable_high_round_walkers();
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disable_perk_pause();
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@ -103,8 +102,7 @@ post_all_players_spawned()
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wallbuy_increase_trigger_radius();
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wallbuy_location_changes();
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tombstone_disable_suicide();
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tombstone_spawn_changes();
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disable_pers_upgrades();
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zone_changes();
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@ -124,6 +122,9 @@ post_all_players_spawned()
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town_move_staminup_machine();
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tombstone_disable_suicide();
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tombstone_spawn_changes();
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slipgun_always_kill();
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slipgun_disable_reslip();
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@ -137,8 +138,6 @@ post_all_players_spawned()
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tomb_challenges_changes();
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tomb_soul_box_changes();
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disable_pers_upgrades();
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level thread wallbuy_cost_changes();
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level thread buildbuildables();
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@ -179,6 +178,16 @@ set_movement_dvars()
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setdvar( "player_sprintStrafeSpeedScale", 1 );
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}
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disable_melee_lunge()
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{
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setDvar( "aim_automelee_enabled", 0 );
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}
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enable_friendly_fire()
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{
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setDvar( "g_friendlyfireDist", "0" );
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}
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set_player_lethal_grenade_semtex()
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{
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if (level.script != "zm_transit" && level.script != "zm_nuked" && level.script != "zm_highrise" && level.script != "zm_tomb")
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@ -192,16 +201,6 @@ set_player_lethal_grenade_semtex()
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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}
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disable_melee_lunge()
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{
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setDvar( "aim_automelee_enabled", 0 );
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}
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enable_friendly_fire()
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{
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setDvar( "g_friendlyfireDist", "0" );
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}
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disable_high_round_walkers()
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{
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level.speed_change_round = undefined;
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