mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-28 08:00:14 -05:00
Barriers can no longer be rebuilt while sprinting or thowing a grenade
This commit is contained in:
@ -62,6 +62,7 @@
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* Increased mantle speed
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* Increased mantle speed
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* Increased ladder climb speed
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* Increased ladder climb speed
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* Start with Semtex on maps that have Semtex
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* Start with Semtex on maps that have Semtex
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* Barriers can no longer be rebuilt while sprinting or thowing a grenade
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* Entering and exiting last stand no longer refills last stand weapon clip automatically
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* Entering and exiting last stand no longer refills last stand weapon clip automatically
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* Upgraded weapon camo is applied in last stand
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* Upgraded weapon camo is applied in last stand
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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@ -11,6 +11,7 @@
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#include scripts\zm\replaced\_zm_utility;
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#include scripts\zm\replaced\_zm_utility;
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#include scripts\zm\replaced\_zm_score;
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#include scripts\zm\replaced\_zm_score;
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#include scripts\zm\replaced\_zm_laststand;
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#include scripts\zm\replaced\_zm_laststand;
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#include scripts\zm\replaced\_zm_blockers;
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#include scripts\zm\replaced\_zm_weapons;
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#include scripts\zm\replaced\_zm_weapons;
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#include scripts\zm\replaced\_zm_magicbox;
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#include scripts\zm\replaced\_zm_magicbox;
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#include scripts\zm\replaced\_zm_perks;
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#include scripts\zm\replaced\_zm_perks;
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@ -61,6 +62,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_give_back_weapons, scripts\zm\replaced\_zm_laststand::revive_give_back_weapons);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
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replaceFunc(maps\mp\zombies\_zm_laststand::revive_hud_think, scripts\zm\replaced\_zm_laststand::revive_hud_think);
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replaceFunc(maps\mp\zombies\_zm_laststand::auto_revive, scripts\zm\replaced\_zm_laststand::auto_revive);
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replaceFunc(maps\mp\zombies\_zm_laststand::auto_revive, scripts\zm\replaced\_zm_laststand::auto_revive);
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replaceFunc(maps\mp\zombies\_zm_blockers::player_fails_blocker_repair_trigger_preamble, scripts\zm\replaced\_zm_blockers::player_fails_blocker_repair_trigger_preamble);
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replaceFunc(maps\mp\zombies\_zm_weapons::init_weapon_upgrade, scripts\zm\replaced\_zm_weapons::init_weapon_upgrade);
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replaceFunc(maps\mp\zombies\_zm_weapons::init_weapon_upgrade, scripts\zm\replaced\_zm_weapons::init_weapon_upgrade);
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replaceFunc(maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy, scripts\zm\replaced\_zm_weapons::add_dynamic_wallbuy);
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replaceFunc(maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy, scripts\zm\replaced\_zm_weapons::add_dynamic_wallbuy);
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replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
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replaceFunc(maps\mp\zombies\_zm_weapons::weapon_give, scripts\zm\replaced\_zm_weapons::weapon_give);
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@ -21,3 +21,29 @@ handle_post_board_repair_rewards( cost, zbarrier )
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self.board_repair += 1;
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self.board_repair += 1;
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}
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}
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}
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}
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player_fails_blocker_repair_trigger_preamble( player, players, trigger, hold_required )
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{
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if ( !isdefined( trigger ) )
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return true;
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if ( !is_player_valid( player ) )
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return true;
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if ( players.size == 1 && isdefined( players[0].intermission ) && players[0].intermission == 1 )
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return true;
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if ( hold_required && !player usebuttonpressed() )
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return true;
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if ( !hold_required && !player use_button_held() )
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return true;
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if ( player in_revive_trigger() )
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return true;
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if ( player issprinting() || player isthrowinggrenade() )
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return true;
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return false;
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}
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