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https://github.com/JezuzLizard/BO2-Reimagined.git
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Staffs: full ammo when initially picked up after upgrading
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bd1ae023c9
commit
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@ -199,6 +199,7 @@
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* Upgrade only requires collecting souls in The Crazy Place
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* Upgrade only requires collecting souls in The Crazy Place
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* Can no longer collect souls in The Crazy Place from staff kills
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* Can no longer collect souls in The Crazy Place from staff kills
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* Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
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* Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul
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* Get full ammo when initially picked up after upgrading (normally missing one clip)
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* Max ammo no longer fills clip ammo
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* Max ammo no longer fills clip ammo
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## Wallbuys
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## Wallbuys
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@ -253,6 +253,49 @@ waittill_staff_inserted()
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}
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}
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}
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}
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watch_for_player_pickup_staff()
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{
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staff_picked_up = 0;
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pickup_message = self staff_get_pickup_message();
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self.trigger set_unitrigger_hint_string( pickup_message );
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self show();
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self.trigger trigger_on();
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while ( !staff_picked_up )
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{
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self.trigger waittill( "trigger", player );
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self notify( "retrieved", player );
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if ( player can_pickup_staff() )
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{
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weapon_drop = player getcurrentweapon();
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a_weapons = player getweaponslistprimaries();
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n_max_other_weapons = get_player_weapon_limit( player ) - 1;
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if ( a_weapons.size > n_max_other_weapons || issubstr( weapon_drop, "staff" ) )
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player takeweapon( weapon_drop );
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player thread watch_staff_ammo_reload();
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self ghost();
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self setinvisibletoall();
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player giveweapon( self.weapname );
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player switchtoweapon( self.weapname );
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clip_size = weaponclipsize( self.weapname );
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player setweaponammoclip( self.weapname, clip_size );
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player givemaxammo( self.weapname );
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self.owner = player;
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level notify( "stop_staff_sound" );
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self notify( "staff_equip" );
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staff_picked_up = 1;
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self.charger.is_inserted = 0;
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self setclientfield( "staff_charger", 0 );
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self.charger.full = 1;
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maps\mp\zm_tomb_craftables::set_player_staff( self.weapname, player );
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}
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}
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}
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staff_upgraded_reload()
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staff_upgraded_reload()
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{
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{
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self endon( "staff_equip" );
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self endon( "staff_equip" );
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@ -14,6 +14,7 @@
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main()
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main()
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{
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{
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replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
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replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_for_player_pickup_staff, scripts\zm\replaced\zm_tomb_main_quest::watch_for_player_pickup_staff);
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replaceFunc(maps\mp\zm_tomb_main_quest::staff_upgraded_reload, scripts\zm\replaced\zm_tomb_main_quest::staff_upgraded_reload);
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replaceFunc(maps\mp\zm_tomb_main_quest::staff_upgraded_reload, scripts\zm\replaced\zm_tomb_main_quest::staff_upgraded_reload);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_staff_ammo_reload, scripts\zm\replaced\zm_tomb_main_quest::watch_staff_ammo_reload);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_staff_ammo_reload, scripts\zm\replaced\zm_tomb_main_quest::watch_staff_ammo_reload);
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replaceFunc(maps\mp\zm_tomb_quest_air::air_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_air::air_puzzle_1_run);
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replaceFunc(maps\mp\zm_tomb_quest_air::air_puzzle_1_run, scripts\zm\replaced\zm_tomb_quest_air::air_puzzle_1_run);
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