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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Fix ui_gametype and ui_mapname dvars being reset

This commit is contained in:
Jbleezy 2023-12-19 17:35:02 -08:00
parent 6cbee1ac1c
commit 6be111a628

View File

@ -166,7 +166,11 @@ local function mapListSelectionClickedEventHandler( self, event )
end end
if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
CoD.SwitchToPrivateLobby(self.controller) local gameType = UIExpression.DvarString(nil, "ui_gametype")
local mapName = UIExpression.DvarString(nil, "ui_mapname")
CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
Engine.SetDvar("ui_gametype", gameType)
Engine.SetDvar("ui_mapname", mapName)
end end
self:openMenu("PrivateOnlineGameLobby", self.controller) self:openMenu("PrivateOnlineGameLobby", self.controller)
@ -280,7 +284,11 @@ local function locationListSelectionClickedEventHandler( self, event )
end end
if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
CoD.SwitchToPrivateLobby(self.controller) local gameType = UIExpression.DvarString(nil, "ui_gametype")
local mapName = UIExpression.DvarString(nil, "ui_mapname")
CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
Engine.SetDvar("ui_gametype", gameType)
Engine.SetDvar("ui_mapname", mapName)
end end
self:openMenu("PrivateOnlineGameLobby", self.controller) self:openMenu("PrivateOnlineGameLobby", self.controller)