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https://github.com/JezuzLizard/BO2-Reimagined.git
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Fall damage no longer increases
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@ -15,6 +15,7 @@
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## Players
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## Players
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* Unlimited sprint
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* Unlimited sprint
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* Fall damage no longer increases when max health is increased
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* Disabled melee lunging
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* Disabled melee lunging
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* Can shoot when looking at other players
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* Can shoot when looking at other players
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* Mantle faster
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* Mantle faster
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@ -95,6 +95,8 @@ post_all_players_spawned()
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wait 0.05;
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wait 0.05;
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maps/mp/zombies/_zm::register_player_damage_callback( ::player_damage_override );
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disable_high_round_walkers();
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disable_high_round_walkers();
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disable_perk_pause();
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disable_perk_pause();
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@ -1311,6 +1313,17 @@ set_player_lethal_grenade_semtex()
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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self setweaponammoclip( self get_player_lethal_grenade(), 0 );
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}
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}
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player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
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{
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if (smeansofdeath == "MOD_FALLING")
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{
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ratio = self.maxhealth / 100;
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idamage = int(idamage / ratio);
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}
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return idamage;
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}
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disable_high_round_walkers()
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disable_high_round_walkers()
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{
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{
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level.speed_change_round = undefined;
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level.speed_change_round = undefined;
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