mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Turret: sound bug fix
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@ -87,6 +87,7 @@
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* No longer needs to be powered by a Turbine
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 60 seconds
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* Gets destroyed after being deployed for 60 seconds
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* No longer damages players if they have Juggernog
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* No longer damages players if they have Juggernog
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* Fixed a bug where the Turret sounds would continue playing after being picked up
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### Subsurface Resonator
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### Subsurface Resonator
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* No longer needs to be powered by a Turbine
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* No longer needs to be powered by a Turbine
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@ -888,6 +888,8 @@ on_equipment_placed()
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self thread turret_decay(weapon);
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self thread turret_decay(weapon);
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self thread turret_disable_team_damage(weapon);
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self thread turret_disable_team_damage(weapon);
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self thread turret_stop_loop_sound(weapon);
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}
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}
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else if ( IsDefined(level.electrictrap_name) && weapname == level.electrictrap_name )
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else if ( IsDefined(level.electrictrap_name) && weapname == level.electrictrap_name )
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{
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{
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@ -1000,6 +1002,23 @@ cleanupoldturret()
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self notify( "turret_cleanup" );
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self notify( "turret_cleanup" );
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}
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}
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turret_stop_loop_sound( weapon )
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{
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while(isDefined(weapon))
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{
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wait 0.05;
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}
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if ( isDefined( self.buildableturret.sound_ent ) )
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{
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self.buildableturret.sound_ent stoploopsound();
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self.buildableturret.sound_ent playsoundwithnotify( "wpn_zmb_turret_stop", "sound_done" );
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self.buildableturret.sound_ent waittill( "sound_done" );
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self.buildableturret.sound_ent delete();
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self.buildableturret.sound_ent = undefined;
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}
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}
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electrictrap_decay( weapon )
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electrictrap_decay( weapon )
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{
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{
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self endon( "death" );
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self endon( "death" );
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