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Fix start match button not working
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@ -191,7 +191,7 @@ CoD.MainLobby.OpenCustomGamesLobby = function (MainLobbyWidget, ClientInstance)
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elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 and CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, UIExpression.DvarInt(ClientInstance.controller, "party_maxlocalplayers_privatematch")) == 1 then
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-- CoD.SwitchToPrivateLobby(ClientInstance.controller)
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if CoD.isZombie == true then
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Engine.SetDvar("ui_zm_mapstartlocation", "")
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-- Engine.SetDvar("ui_zm_mapstartlocation", "")
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Engine.SetDvar("ui_game_lobby_open", 0)
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MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
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-- CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
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@ -165,6 +165,10 @@ local function mapListSelectionClickedEventHandler( self, event )
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Engine.SetDvar("ui_zm_mapstartlocation", "tomb")
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end
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if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
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CoD.SwitchToPrivateLobby(self.controller)
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end
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self:openMenu("PrivateOnlineGameLobby", self.controller)
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self:close()
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@ -275,6 +279,10 @@ local function locationListSelectionClickedEventHandler( self, event )
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-- TODO: set dvars when location is added
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end
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if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
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CoD.SwitchToPrivateLobby(self.controller)
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end
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self:openMenu("PrivateOnlineGameLobby", self.controller)
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self:close()
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@ -572,7 +572,7 @@ CoD.PrivateGameLobby.LeaveLobby_Project = function (PrivateGameLobbyWidget, Clie
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end
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CoD.PrivateGameLobby.OpenChangeStartLoc = function (PrivateGameLobbyWidget, ClientInstance)
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-- Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
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Engine.SetDvar("ui_game_lobby_open", 1)
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if UIExpression.DvarString(nil, "ui_gameType") == "zclassic" then
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local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectMapListZM", ClientInstance.controller)
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