From 6eaaf190ed62cf3b50db81be1dff0b5a1d0230f2 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Mon, 13 Dec 2021 17:00:56 -0800 Subject: [PATCH] Grief: melee stunned enemy player only pushes --- README.md | 2 +- scripts/zm/main/_zm_reimagined_zgrief.gsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 91809491..62c4c652 100644 --- a/README.md +++ b/README.md @@ -246,7 +246,7 @@ * Players start each round with at least 10000 points * 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points -* Meleeing enemy players that are already stunned will stun them again +* Meleeing enemy players that are already stunned will push them * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points * Bleeding out enemy players awards 10% of your current points to all teammates diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index 6eb16df9..2a247bfb 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -1033,7 +1033,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme self applyknockback( idamage, vdir ); } - if ( is_true( self._being_shellshocked ) && !is_melee ) + if ( is_true( self._being_shellshocked ) ) { return; }