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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 20:38:09 -05:00

PaP: remove re-PaP cost

This commit is contained in:
Jbleezy
2023-04-11 18:21:34 -07:00
parent 48df794678
commit 6f37d23421
2 changed files with 8 additions and 2 deletions

View File

@ -350,6 +350,7 @@
* Stink areas no longer activate while the player is standing * Stink areas no longer activate while the player is standing
## Pack-a-Punch ## Pack-a-Punch
* No longer costs 2000 points to change attachments on an upgraded weapon
* Decreased weapon pickup time from 15 seconds to 12 seconds * Decreased weapon pickup time from 15 seconds to 12 seconds
## Powerups ## Powerups

View File

@ -227,7 +227,7 @@ vending_weapon_upgrade()
if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() ) if ( player maps\mp\zombies\_zm_pers_upgrades_functions::is_pers_double_points_active() )
current_cost = player maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost ); current_cost = player maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost );
if ( player.score < current_cost ) if ( !upgrade_as_attachment && player.score < current_cost )
{ {
self playsound( "deny" ); self playsound( "deny" );
@ -246,7 +246,12 @@ vending_weapon_upgrade()
player maps\mp\zombies\_zm_stats::increment_player_stat( "use_pap" ); player maps\mp\zombies\_zm_stats::increment_player_stat( "use_pap" );
self thread destroy_weapon_in_blackout( player ); self thread destroy_weapon_in_blackout( player );
self thread destroy_weapon_on_disconnect( player ); self thread destroy_weapon_on_disconnect( player );
player maps\mp\zombies\_zm_score::minus_to_player_score( current_cost, 1 );
if ( !upgrade_as_attachment )
{
player maps\mp\zombies\_zm_score::minus_to_player_score( current_cost, 1 );
}
sound = "evt_bottle_dispense"; sound = "evt_bottle_dispense";
playsoundatposition( sound, self.origin ); playsoundatposition( sound, self.origin );
self thread maps\mp\zombies\_zm_audio::play_jingle_or_stinger( "mus_perks_packa_sting" ); self thread maps\mp\zombies\_zm_audio::play_jingle_or_stinger( "mus_perks_packa_sting" );