mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Disable offhand weapons while throwing grenade
This commit is contained in:
@ -119,6 +119,7 @@
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
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* Capped placeable mine damage scalar at 9000
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* Capped placeable mine damage scalar at 9000
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* Disabled sniper scope sway
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* Disabled sniper scope sway
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* Grenades can no longer be thrown faster than intended by throwing a grenade right after throwing one
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### AN-94
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### AN-94
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* Increased weapon cost from 1200 to 1500
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* Increased weapon cost from 1200 to 1500
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@ -198,6 +198,7 @@ on_player_connect()
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player thread on_player_revived();
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player thread on_player_revived();
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player thread on_player_fake_revive();
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player thread on_player_fake_revive();
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player thread grenade_fire_watcher();
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player thread weapon_inspect_watcher();
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player thread weapon_inspect_watcher();
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}
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}
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}
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}
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@ -2621,6 +2622,60 @@ wallbuy_cost_changes()
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}
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}
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}
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}
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grenade_fire_watcher()
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{
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level endon("end_game");
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self endon("disconnect");
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while(1)
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{
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self waittill("grenade_fire", grenade, weapname);
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if (is_lethal_grenade(weapname) || is_tactical_grenade(weapname))
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{
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self thread temp_disable_offhand_weapons();
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}
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if (weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster))
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{
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grenade thread smoke_grenade_cluster(self);
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}
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}
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}
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temp_disable_offhand_weapons()
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{
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self endon( "disconnect" );
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self endon( "entering_last_stand" );
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self disableOffhandWeapons();
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while(self isThrowingGrenade())
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{
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wait 0.05;
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}
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if (!is_true(self.is_drinking) || is_melee_weapon(self getCurrentWeapon()))
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{
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self enableOffhandWeapons();
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}
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}
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smoke_grenade_cluster(owner)
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{
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self waittill("explode", pos);
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playsoundatposition( "zmb_land_meat", pos );
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owner.smoke_grenade_cluster = true;
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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wait 0.05;
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owner.smoke_grenade_cluster = undefined;
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}
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weapon_inspect_watcher()
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weapon_inspect_watcher()
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{
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{
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level endon( "end_game" );
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level endon( "end_game" );
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@ -695,7 +695,6 @@ grief_onplayerconnect()
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self thread head_icon();
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self thread head_icon();
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self thread obj_waypoint();
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self thread obj_waypoint();
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self thread headstomp_watcher();
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self thread headstomp_watcher();
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self thread smoke_grenade_cluster_watcher();
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self thread maps\mp\gametypes_zm\zmeat::create_item_meat_watcher();
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self thread maps\mp\gametypes_zm\zmeat::create_item_meat_watcher();
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self.killsconfirmed = 0;
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self.killsconfirmed = 0;
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self.killsdenied = 0;
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self.killsdenied = 0;
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@ -1081,37 +1080,6 @@ headstomp_watcher()
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}
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}
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}
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}
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smoke_grenade_cluster_watcher()
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{
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level endon("end_game");
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self endon("disconnect");
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while(1)
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{
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self waittill("grenade_fire", grenade, weapname);
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if(weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster))
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{
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grenade thread smoke_grenade_cluster(self);
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}
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}
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}
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smoke_grenade_cluster(owner)
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{
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self waittill("explode", pos);
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playsoundatposition( "zmb_land_meat", pos );
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owner.smoke_grenade_cluster = true;
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
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wait 0.05;
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owner.smoke_grenade_cluster = undefined;
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}
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round_start_wait(time, initial)
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round_start_wait(time, initial)
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{
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{
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level endon("end_game");
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level endon("end_game");
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