mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-18 19:18:23 -05:00
Add scoreboard icons to all game modes
Add scoreboard icons for Who's Who and afterlife
This commit is contained in:
@ -66,6 +66,7 @@
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* Upgraded weapon camo is applied in last stand
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* Upgraded weapon camo is applied in last stand
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Removed enemy player name fade in time
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* Removed enemy player name fade in time
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* Added icons on scoreboard when player is downed, bled out, in Who's Who mode, or in afterlife
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* Scoreboard no longer counts self revives as revives
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* Scoreboard no longer counts self revives as revives
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## Zombies
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## Zombies
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@ -750,7 +751,6 @@
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* Added teammate waypoint icons
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* Added teammate waypoint icons
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard (replaces headshots)
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* Added player kills on scoreboard (replaces headshots)
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* Added player downed and bled out icons on scoreboard
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* Announcer audio always plays
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* Announcer audio always plays
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Can only spectate own team
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* Can only spectate own team
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@ -108,6 +108,18 @@ main()
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init()
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init()
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{
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{
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precacheStatusIcon( "waypoint_revive" );
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if ( is_true( level.zombiemode_using_chugabud_perk ) )
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{
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precacheStatusIcon( "specialty_chugabud_zombies" );
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}
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if ( is_true( level.zombiemode_using_afterlife ) )
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{
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precacheStatusIcon( "waypoint_revive_afterlife" );
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}
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level.using_solo_revive = 0;
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level.using_solo_revive = 0;
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level.claymores_max_per_player = 20;
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level.claymores_max_per_player = 20;
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level.navcards = undefined; // removes navcards on HUD
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level.navcards = undefined; // removes navcards on HUD
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@ -127,13 +139,15 @@ init()
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level thread initial_print();
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level thread initial_print();
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level thread onplayerconnect();
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level thread on_player_connect();
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level thread post_all_players_spawned();
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level thread post_all_players_spawned();
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level thread enemy_counter_hud();
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level thread enemy_counter_hud();
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level thread timer_hud();
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level thread timer_hud();
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level thread swap_staminup_perk();
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level thread swap_staminup_perk();
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level thread remove_status_icons_on_intermission();
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}
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}
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initial_print()
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initial_print()
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@ -143,20 +157,25 @@ initial_print()
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iprintln("Reimagined Loaded");
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iprintln("Reimagined Loaded");
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}
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}
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onplayerconnect()
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on_player_connect()
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{
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{
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while(true)
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while(true)
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{
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{
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level waittill("connecting", player);
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level waittill("connecting", player);
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player thread onplayerspawned();
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player thread on_player_spawned();
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player thread onplayerdowned();
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player thread on_player_spectate();
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player thread on_player_downed();
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player thread on_player_bleedout();
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player thread on_player_revived();
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player thread on_player_fake_revive();
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player thread on_player_chugabud_effects_cleanup();
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player thread weapon_inspect_watcher();
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player thread weapon_inspect_watcher();
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}
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}
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}
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}
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onplayerspawned()
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on_player_spawned()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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@ -208,12 +227,27 @@ onplayerspawned()
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//self GiveMaxAmmo("dsr50_zm");
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//self GiveMaxAmmo("dsr50_zm");
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}
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}
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self.statusicon = "";
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self set_client_dvars();
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self set_client_dvars();
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self set_perks();
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self set_perks();
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}
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}
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}
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}
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onplayerdowned()
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on_player_spectate()
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{
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "spawned_spectator" );
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self.statusicon = "hud_status_dead";
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}
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}
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on_player_downed()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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@ -222,10 +256,73 @@ onplayerdowned()
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{
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{
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self waittill( "entering_last_stand" );
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self waittill( "entering_last_stand" );
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self.statusicon = "waypoint_revive";
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self.health = self.maxhealth;
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self.health = self.maxhealth;
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}
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}
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}
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}
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on_player_bleedout()
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{
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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{
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self waittill_any( "bled_out", "player_suicide" );
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self.statusicon = "hud_status_dead";
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}
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}
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on_player_revived()
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{
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "player_revived", reviver );
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self.statusicon = "";
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}
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}
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on_player_fake_revive()
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{
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "fake_revive" );
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if ( is_true( level.zombiemode_using_chugabud_perk ) )
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{
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self.statusicon = "specialty_chugabud_zombies";
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}
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else if ( is_true( level.zombiemode_using_afterlife ) )
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{
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self.statusicon = "waypoint_revive_afterlife";
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}
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}
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}
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on_player_chugabud_effects_cleanup()
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{
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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{
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self waittill( "chugabud_effects_cleanup" );
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if ( is_player_valid( self ) )
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{
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self.statusicon = "";
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}
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}
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}
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post_all_players_spawned()
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post_all_players_spawned()
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{
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{
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flag_wait( "start_zombie_round_logic" );
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flag_wait( "start_zombie_round_logic" );
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@ -3913,6 +4010,17 @@ zone_changes()
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}
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}
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}
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}
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remove_status_icons_on_intermission()
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{
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level waittill("intermission");
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players = get_players();
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foreach(player in players)
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{
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player.statusicon = "";
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}
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}
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destroy_on_intermission()
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destroy_on_intermission()
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{
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{
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self endon("death");
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self endon("death");
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@ -37,8 +37,6 @@ init()
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return;
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return;
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}
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}
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precacheStatusIcon( "waypoint_revive" );
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if (level.script == "zm_prison")
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if (level.script == "zm_prison")
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{
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{
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precacheShader( "waypoint_kill_red" );
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precacheShader( "waypoint_kill_red" );
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@ -99,7 +97,6 @@ init()
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level thread remove_round_number();
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level thread remove_round_number();
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level thread unlimited_zombies();
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level thread unlimited_zombies();
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level thread unlimited_powerups();
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level thread unlimited_powerups();
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level thread remove_status_icons_on_intermission();
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level thread all_voice_on_intermission();
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level thread all_voice_on_intermission();
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level thread spawn_bots();
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level thread spawn_bots();
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}
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}
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@ -825,7 +822,6 @@ on_player_spawned()
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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self.statusicon = "";
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self.player_waypoint.alpha = 1;
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self.player_waypoint.alpha = 1;
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self thread scripts\zm\replaced\_zm::player_spawn_protection();
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self thread scripts\zm\replaced\_zm::player_spawn_protection();
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@ -872,7 +868,6 @@ on_player_spectate()
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{
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{
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self waittill( "spawned_spectator" );
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self waittill( "spawned_spectator" );
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self.statusicon = "hud_status_dead";
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self.player_waypoint.alpha = 0;
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self.player_waypoint.alpha = 0;
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}
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}
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}
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}
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@ -886,7 +881,6 @@ on_player_downed()
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{
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{
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self waittill( "entering_last_stand" );
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self waittill( "entering_last_stand" );
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self.statusicon = "waypoint_revive";
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self.player_waypoint.alpha = 0;
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self.player_waypoint.alpha = 0;
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self kill_feed();
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self kill_feed();
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self add_grief_downed_score();
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self add_grief_downed_score();
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@ -903,7 +897,6 @@ on_player_bleedout()
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{
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{
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self waittill_any( "bled_out", "player_suicide" );
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self waittill_any( "bled_out", "player_suicide" );
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self.statusicon = "hud_status_dead";
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self.player_waypoint.alpha = 0;
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self.player_waypoint.alpha = 0;
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if(isDefined(level.zombie_last_stand_ammo_return))
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if(isDefined(level.zombie_last_stand_ammo_return))
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@ -951,7 +944,6 @@ on_player_revived()
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{
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{
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self waittill( "player_revived", reviver );
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self waittill( "player_revived", reviver );
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self.statusicon = "";
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self.player_waypoint.alpha = 1;
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self.player_waypoint.alpha = 1;
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self revive_feed( reviver );
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self revive_feed( reviver );
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}
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}
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@ -2586,17 +2578,6 @@ remove_round_number()
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}
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}
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}
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}
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remove_status_icons_on_intermission()
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{
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level waittill("intermission");
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players = get_players();
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foreach(player in players)
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{
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player.statusicon = "";
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}
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}
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all_voice_on_intermission()
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all_voice_on_intermission()
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{
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{
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level waittill("intermission");
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level waittill("intermission");
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