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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-18 19:18:23 -05:00

Add scoreboard icons to all game modes

Add scoreboard icons for Who's Who and afterlife
This commit is contained in:
Jbleezy
2023-04-12 02:28:48 -07:00
parent 85ddbfc2e6
commit 6f5fa23e3a
3 changed files with 115 additions and 26 deletions

View File

@ -66,6 +66,7 @@
* Upgraded weapon camo is applied in last stand
* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
* Removed enemy player name fade in time
* Added icons on scoreboard when player is downed, bled out, in Who's Who mode, or in afterlife
* Scoreboard no longer counts self revives as revives
## Zombies
@ -750,7 +751,6 @@
* Added teammate waypoint icons
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard (replaces headshots)
* Added player downed and bled out icons on scoreboard
* Announcer audio always plays
* Last player alive audio only plays for the player who is alive instead of every player on the team
* Can only spectate own team

View File

@ -108,6 +108,18 @@ main()
init()
{
precacheStatusIcon( "waypoint_revive" );
if ( is_true( level.zombiemode_using_chugabud_perk ) )
{
precacheStatusIcon( "specialty_chugabud_zombies" );
}
if ( is_true( level.zombiemode_using_afterlife ) )
{
precacheStatusIcon( "waypoint_revive_afterlife" );
}
level.using_solo_revive = 0;
level.claymores_max_per_player = 20;
level.navcards = undefined; // removes navcards on HUD
@ -127,13 +139,15 @@ init()
level thread initial_print();
level thread onplayerconnect();
level thread on_player_connect();
level thread post_all_players_spawned();
level thread enemy_counter_hud();
level thread timer_hud();
level thread swap_staminup_perk();
level thread remove_status_icons_on_intermission();
}
initial_print()
@ -143,20 +157,25 @@ initial_print()
iprintln("Reimagined Loaded");
}
onplayerconnect()
on_player_connect()
{
while(true)
{
level waittill("connecting", player);
player thread onplayerspawned();
player thread onplayerdowned();
player thread on_player_spawned();
player thread on_player_spectate();
player thread on_player_downed();
player thread on_player_bleedout();
player thread on_player_revived();
player thread on_player_fake_revive();
player thread on_player_chugabud_effects_cleanup();
player thread weapon_inspect_watcher();
}
}
onplayerspawned()
on_player_spawned()
{
level endon( "game_ended" );
self endon( "disconnect" );
@ -208,12 +227,27 @@ onplayerspawned()
//self GiveMaxAmmo("dsr50_zm");
}
self.statusicon = "";
self set_client_dvars();
self set_perks();
}
}
onplayerdowned()
on_player_spectate()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "spawned_spectator" );
self.statusicon = "hud_status_dead";
}
}
on_player_downed()
{
level endon( "game_ended" );
self endon( "disconnect" );
@ -222,10 +256,73 @@ onplayerdowned()
{
self waittill( "entering_last_stand" );
self.statusicon = "waypoint_revive";
self.health = self.maxhealth;
}
}
on_player_bleedout()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill_any( "bled_out", "player_suicide" );
self.statusicon = "hud_status_dead";
}
}
on_player_revived()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "player_revived", reviver );
self.statusicon = "";
}
}
on_player_fake_revive()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "fake_revive" );
if ( is_true( level.zombiemode_using_chugabud_perk ) )
{
self.statusicon = "specialty_chugabud_zombies";
}
else if ( is_true( level.zombiemode_using_afterlife ) )
{
self.statusicon = "waypoint_revive_afterlife";
}
}
}
on_player_chugabud_effects_cleanup()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "chugabud_effects_cleanup" );
if ( is_player_valid( self ) )
{
self.statusicon = "";
}
}
}
post_all_players_spawned()
{
flag_wait( "start_zombie_round_logic" );
@ -3913,6 +4010,17 @@ zone_changes()
}
}
remove_status_icons_on_intermission()
{
level waittill("intermission");
players = get_players();
foreach(player in players)
{
player.statusicon = "";
}
}
destroy_on_intermission()
{
self endon("death");

View File

@ -37,8 +37,6 @@ init()
return;
}
precacheStatusIcon( "waypoint_revive" );
if (level.script == "zm_prison")
{
precacheShader( "waypoint_kill_red" );
@ -99,7 +97,6 @@ init()
level thread remove_round_number();
level thread unlimited_zombies();
level thread unlimited_powerups();
level thread remove_status_icons_on_intermission();
level thread all_voice_on_intermission();
level thread spawn_bots();
}
@ -825,7 +822,6 @@ on_player_spawned()
{
self waittill( "spawned_player" );
self.statusicon = "";
self.player_waypoint.alpha = 1;
self thread scripts\zm\replaced\_zm::player_spawn_protection();
@ -872,7 +868,6 @@ on_player_spectate()
{
self waittill( "spawned_spectator" );
self.statusicon = "hud_status_dead";
self.player_waypoint.alpha = 0;
}
}
@ -886,7 +881,6 @@ on_player_downed()
{
self waittill( "entering_last_stand" );
self.statusicon = "waypoint_revive";
self.player_waypoint.alpha = 0;
self kill_feed();
self add_grief_downed_score();
@ -903,7 +897,6 @@ on_player_bleedout()
{
self waittill_any( "bled_out", "player_suicide" );
self.statusicon = "hud_status_dead";
self.player_waypoint.alpha = 0;
if(isDefined(level.zombie_last_stand_ammo_return))
@ -951,7 +944,6 @@ on_player_revived()
{
self waittill( "player_revived", reviver );
self.statusicon = "";
self.player_waypoint.alpha = 1;
self revive_feed( reviver );
}
@ -2586,17 +2578,6 @@ remove_round_number()
}
}
remove_status_icons_on_intermission()
{
level waittill("intermission");
players = get_players();
foreach(player in players)
{
player.statusicon = "";
}
}
all_voice_on_intermission()
{
level waittill("intermission");