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Origins: change teleporter return player angles

This commit is contained in:
Jbleezy
2023-03-30 01:06:13 -07:00
parent 687e0190eb
commit 707e513b6a
2 changed files with 30 additions and 0 deletions

View File

@ -63,6 +63,8 @@ init()
level.custom_craftable_validation = scripts\zm\replaced\zm_tomb_craftables::tomb_custom_craftable_validation;
level.zombie_custom_equipment_setup = scripts\zm\replaced\zm_tomb_craftables::setup_quadrotor_purchase;
change_stargate_teleport_return_player_angles();
level thread increase_solo_door_prices();
level thread zombie_blood_dig_changes();
level thread updatecraftables();
@ -98,6 +100,33 @@ tomb_special_weapon_magicbox_check(weapon)
return 1;
}
change_stargate_teleport_return_player_angles()
{
struct = getstructarray( "air_teleport_return", "targetname" );
foreach (pos in struct)
{
pos.angles = (0, -120, 0);
}
struct = getstructarray( "elec_teleport_return", "targetname" );
foreach (pos in struct)
{
pos.angles = (0, 0, 0);
}
struct = getstructarray( "fire_teleport_return", "targetname" );
foreach (pos in struct)
{
pos.angles = (0, -130, 0);
}
struct = getstructarray( "ice_teleport_return", "targetname" );
foreach (pos in struct)
{
pos.angles = (0, -110, 0);
}
}
increase_solo_door_prices()
{
if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))