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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Origins: change teleporter return player angles
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@ -564,6 +564,7 @@
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* Gramophone initially spawns at Excavation Site gramophone table
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* Gramophone initially spawns at Excavation Site gramophone table
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* Teleporters stay active after picking up gramophone
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* Teleporters stay active after picking up gramophone
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* Teleporters in The Crazy Place become active when placing gramophone
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* Teleporters in The Crazy Place become active when placing gramophone
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* Players face away from the teleporters when returning from The Crazy Place
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* Musical parts no longer show on HUD
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* Musical parts no longer show on HUD
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* Der Wunderfizz: increased cost from 1500 to 2500
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* Der Wunderfizz: increased cost from 1500 to 2500
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* Der Wunderfizz: all perks have an equal chance of being obtained
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* Der Wunderfizz: all perks have an equal chance of being obtained
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@ -63,6 +63,8 @@ init()
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level.custom_craftable_validation = scripts\zm\replaced\zm_tomb_craftables::tomb_custom_craftable_validation;
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level.custom_craftable_validation = scripts\zm\replaced\zm_tomb_craftables::tomb_custom_craftable_validation;
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level.zombie_custom_equipment_setup = scripts\zm\replaced\zm_tomb_craftables::setup_quadrotor_purchase;
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level.zombie_custom_equipment_setup = scripts\zm\replaced\zm_tomb_craftables::setup_quadrotor_purchase;
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change_stargate_teleport_return_player_angles();
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level thread increase_solo_door_prices();
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level thread increase_solo_door_prices();
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level thread zombie_blood_dig_changes();
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level thread zombie_blood_dig_changes();
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level thread updatecraftables();
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level thread updatecraftables();
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@ -98,6 +100,33 @@ tomb_special_weapon_magicbox_check(weapon)
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return 1;
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return 1;
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}
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}
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change_stargate_teleport_return_player_angles()
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{
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struct = getstructarray( "air_teleport_return", "targetname" );
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foreach (pos in struct)
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{
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pos.angles = (0, -120, 0);
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}
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struct = getstructarray( "elec_teleport_return", "targetname" );
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foreach (pos in struct)
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{
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pos.angles = (0, 0, 0);
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}
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struct = getstructarray( "fire_teleport_return", "targetname" );
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foreach (pos in struct)
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{
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pos.angles = (0, -130, 0);
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}
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struct = getstructarray( "ice_teleport_return", "targetname" );
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foreach (pos in struct)
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{
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pos.angles = (0, -110, 0);
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}
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}
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increase_solo_door_prices()
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increase_solo_door_prices()
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{
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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if(!(is_classic() && level.scr_zm_map_start_location == "tomb"))
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