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Meat powerup: take 10 damage per second while holding

This commit is contained in:
Jbleezy
2023-12-02 03:19:07 -08:00
parent 842cd96f0f
commit 707ef1eb99
2 changed files with 20 additions and 1 deletions

View File

@ -183,6 +183,8 @@ meat_stink( who )
level.meat_player = who;
level.meat_powerup = undefined;
who thread meat_damage_over_time();
if (who attackbuttonpressed())
{
who thread meat_disable_weapons();
@ -254,6 +256,22 @@ meat_disable_weapons()
self.meat_weapons_disabled = undefined;
}
meat_damage_over_time()
{
level endon("meat_thrown");
self endon("disconnect");
self endon("player_downed");
wait 0.05;
while (1)
{
wait 1;
radiusDamage(self.origin + (0, 0, 5), 10, 10, 10);
}
}
meat_stink_ignoreme_think()
{
level endon("meat_thrown");