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https://github.com/JezuzLizard/BO2-Reimagined.git
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Meat powerup: take 10 damage per second while holding
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@ -183,6 +183,8 @@ meat_stink( who )
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level.meat_player = who;
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level.meat_powerup = undefined;
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who thread meat_damage_over_time();
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if (who attackbuttonpressed())
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{
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who thread meat_disable_weapons();
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@ -254,6 +256,22 @@ meat_disable_weapons()
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self.meat_weapons_disabled = undefined;
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}
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meat_damage_over_time()
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{
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level endon("meat_thrown");
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self endon("disconnect");
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self endon("player_downed");
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wait 0.05;
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while (1)
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{
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wait 1;
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radiusDamage(self.origin + (0, 0, 5), 10, 10, 10);
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}
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}
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meat_stink_ignoreme_think()
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{
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level endon("meat_thrown");
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