mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 16:18:00 -05:00
Mule Kick: stowed weapons refill ammo from stock
This commit is contained in:
@ -188,13 +188,14 @@
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* Move faster (normally only sprint faster)
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* Move faster (normally only sprint faster)
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### Deadshot Daiquiri
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### Deadshot Daiquiri
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* Double headshot damage
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* Increases headshot damage by 100%
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* Move faster while aiming
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* Move faster while aiming
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* Decreased sprint recovery time
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* Decreases sprint recovery time
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### Mule Kick
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### Mule Kick
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* Added additional weapon indicator
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* Added additional weapon indicator
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* Additional weapon is given back when perk is repurchased
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* Additional weapon is given back when perk is repurchased
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* Stowed weapons refill ammo from stock over time
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### Tombstone Soda
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### Tombstone Soda
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* Added in solo
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* Added in solo
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@ -139,6 +139,7 @@ onplayerspawned()
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self thread additionalprimaryweapon_save_weapons();
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self thread additionalprimaryweapon_save_weapons();
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self thread additionalprimaryweapon_restore_weapons();
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self thread additionalprimaryweapon_restore_weapons();
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self thread additionalprimaryweapon_indicator();
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self thread additionalprimaryweapon_indicator();
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self thread additionalprimaryweapon_stowed_weapon_refill();
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self thread whos_who_spawn_changes();
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self thread whos_who_spawn_changes();
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@ -4324,6 +4325,102 @@ additionalprimaryweapon_indicator()
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}
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}
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}
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}
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additionalprimaryweapon_stowed_weapon_refill()
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{
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self endon("disconnect");
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while (1)
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{
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self waittill_any("weapon_change", "specialty_additionalprimaryweapon_stop", "spawned_player");
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if(self hasPerk("specialty_additionalprimaryweapon"))
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{
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curr_wep = self getCurrentWeapon();
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if(curr_wep == "none")
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{
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continue;
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}
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primaries = self getWeaponsListPrimaries();
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foreach(primary in primaries)
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{
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if(primary != maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(curr_wep))
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{
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self thread refill_after_time(primary);
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}
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else
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{
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self notify(primary + "_reload_stop");
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}
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}
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}
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}
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}
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refill_after_time(primary)
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{
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self endon(primary + "_reload_stop");
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self endon("specialty_additionalprimaryweapon_stop");
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self endon("spawned_player");
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reload_time = weaponReloadTime(primary);
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if(reload_time < 1)
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{
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reload_time = 1;
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}
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if(self hasPerk("specialty_fastreload"))
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{
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reload_time *= getDvarFloat("perk_weapReloadMultiplier");
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}
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wait reload_time;
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ammo_clip = self getWeaponAmmoClip(primary);
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ammo_stock = self getWeaponAmmoStock(primary);
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missing_clip = weaponClipSize(primary) - ammo_clip;
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if(missing_clip > ammo_stock)
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{
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missing_clip = ammo_stock;
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}
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self setWeaponAmmoClip(primary, ammo_clip + missing_clip);
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self setWeaponAmmoStock(primary, ammo_stock - missing_clip);
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dw_primary = weaponDualWieldWeaponName(primary);
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if(dw_primary != "none")
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{
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ammo_clip = self getWeaponAmmoClip(dw_primary);
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ammo_stock = self getWeaponAmmoStock(dw_primary);
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missing_clip = weaponClipSize(dw_primary) - ammo_clip;
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if(missing_clip > ammo_stock)
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{
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missing_clip = ammo_stock;
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}
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self setWeaponAmmoClip(dw_primary, ammo_clip + missing_clip);
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self setWeaponAmmoStock(dw_primary, ammo_stock - missing_clip);
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}
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alt_primary = weaponAltWeaponName(primary);
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if(alt_primary != "none")
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{
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ammo_clip = self getWeaponAmmoClip(alt_primary);
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ammo_stock = self getWeaponAmmoStock(alt_primary);
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missing_clip = weaponClipSize(alt_primary) - ammo_clip;
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if(missing_clip > ammo_stock)
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{
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missing_clip = ammo_stock;
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}
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self setWeaponAmmoClip(alt_primary, ammo_clip + missing_clip);
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self setWeaponAmmoStock(alt_primary, ammo_stock - missing_clip);
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}
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}
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whos_who_spawn_changes()
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whos_who_spawn_changes()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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