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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-23 13:40:22 -05:00
Meat powerup: fix meat stink player fx not being removed
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@ -208,7 +208,7 @@ meat_stink( who )
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}
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}
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who thread maps\mp\gametypes_zm\zgrief::meat_stink_player_create();
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who thread meat_stink_player_create();
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who thread meat_stink_cleanup_on_downed();
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@ -354,7 +354,7 @@ meat_stink_player( who )
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player print_meat_msg(who, "has");
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}
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who thread maps\mp\gametypes_zm\zgrief::meat_stink_player_create();
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who thread meat_stink_player_create();
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who waittill_any_or_timeout( 30, "disconnect", "player_downed", "bled_out" );
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players = get_players();
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foreach ( player in players )
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@ -365,6 +365,19 @@ meat_stink_player( who )
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level.meat_player = undefined;
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}
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meat_stink_player_create()
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{
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self maps\mp\zombies\_zm_stats::increment_client_stat( "contaminations_received" );
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self endon( "disconnect" );
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self endon( "death" );
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tagname = "J_SpineLower";
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self.meat_stink_3p = spawn( "script_model", self gettagorigin( tagname ) );
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self.meat_stink_3p setmodel( "tag_origin" );
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self.meat_stink_3p linkto( self, tagname );
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playfxontag( level._effect["meat_stink_torso"], self.meat_stink_3p, "tag_origin" );
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self setclientfieldtoplayer( "meat_stink", 1 );
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}
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print_meat_msg(meat_player, verb)
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{
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color = "";
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