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https://github.com/JezuzLizard/BO2-Reimagined.git
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Jet Gun: no longer dropped
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df5c39c518
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@ -37,6 +37,7 @@
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* Cools down twice as fast
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* Cools down twice as fast
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* Cools down while not holding weapon
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* Cools down while not holding weapon
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* No longer automatically switched to weapon when picked up
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* No longer automatically switched to weapon when picked up
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* No longer dropped to the ground when another buildable is taken
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* No longer disassembles when overheated
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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* Weapon is taken when overheated
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@ -78,6 +78,8 @@ post_all_players_spawned()
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electric_trap_always_kill();
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electric_trap_always_kill();
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jetgun_disable_explode_overheat();
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jetgun_disable_explode_overheat();
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jetgun_remove_forced_weapon_switch();
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jetgun_remove_drop_fn();
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slipgun_always_kill();
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slipgun_always_kill();
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slipgun_disable_reslip();
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slipgun_disable_reslip();
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@ -91,8 +93,6 @@ post_all_players_spawned()
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level thread zombie_health_fix();
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level thread zombie_health_fix();
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level thread jetgun_remove_forced_weapon_switch();
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level thread transit_power_local_electric_doors_globally();
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level thread transit_power_local_electric_doors_globally();
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level thread screecher_decrease_health();
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level thread screecher_decrease_health();
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@ -699,6 +699,11 @@ jetgun_remove_forced_weapon_switch()
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}
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}
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}
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}
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jetgun_remove_drop_fn()
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{
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level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
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}
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slipgun_always_kill()
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slipgun_always_kill()
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{
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{
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level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
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level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
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