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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Jet Gun: no longer dropped

This commit is contained in:
Jbleezy 2020-02-21 12:41:45 -08:00
parent df5c39c518
commit 7222c99b77
2 changed files with 8 additions and 2 deletions

View File

@ -37,6 +37,7 @@
* Cools down twice as fast
* Cools down while not holding weapon
* No longer automatically switched to weapon when picked up
* No longer dropped to the ground when another buildable is taken
* No longer disassembles when overheated
* Weapon is taken when overheated

View File

@ -78,6 +78,8 @@ post_all_players_spawned()
electric_trap_always_kill();
jetgun_disable_explode_overheat();
jetgun_remove_forced_weapon_switch();
jetgun_remove_drop_fn();
slipgun_always_kill();
slipgun_disable_reslip();
@ -91,8 +93,6 @@ post_all_players_spawned()
level thread zombie_health_fix();
level thread jetgun_remove_forced_weapon_switch();
level thread transit_power_local_electric_doors_globally();
level thread screecher_decrease_health();
@ -699,6 +699,11 @@ jetgun_remove_forced_weapon_switch()
}
}
jetgun_remove_drop_fn()
{
level.zombie_equipment["jetgun_zm"].drop_fn = undefined;
}
slipgun_always_kill()
{
level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );