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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-02 18:10:26 -05:00

Origins: quest ending adjustments

This commit is contained in:
Jbleezy
2023-03-31 01:18:03 -07:00
parent 3a620769bc
commit 74ee9f2774
3 changed files with 79 additions and 5 deletions

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@ -251,7 +251,7 @@
* Lethal grenade hint string no longer displays "ammo" after purchasing * Lethal grenade hint string no longer displays "ammo" after purchasing
## Mystery Box ## Mystery Box
* Players will now get every weapon they can before getting duplicates * Players will get every weapon they can before getting duplicates
* Decreased weapon pickup time from 12 seconds to 9 seconds * Decreased weapon pickup time from 12 seconds to 9 seconds
* Moves to new location instantly * Moves to new location instantly
* Special sound no longer plays when obtaining the Ray Gun * Special sound no longer plays when obtaining the Ray Gun
@ -578,15 +578,17 @@
* Der Wunderfizz: increased cost from 1500 to 2500 * Der Wunderfizz: increased cost from 1500 to 2500
* Der Wunderfizz: all perks have an equal chance of being obtained * Der Wunderfizz: all perks have an equal chance of being obtained
* Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened) * Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
* Soul boxes: decreased kill requirement from 30 to 20 * Soul boxes: decreased number of souls to close from 30 to 20
* Dig spots: decreased number of digs to obtain golden shovel from 30 to 20 * Dig spots: decreased number of digs to obtain golden shovel from 30 to 20
* Dig spots: changed number of digs to obtain golden helmet to 40 (normally 5% chance to obtain after obtaining golden shovel) * Dig spots: changed number of digs to obtain golden helmet to 40 (normally 5% chance to obtain after obtaining golden shovel)
* Perk bottle dig spots: give random perk * Perk bottle dig spots: give random perk
* Perk bottle dig spots: visible and diggable without Zombie Blood * Perk bottle dig spots: visible and diggable without Zombie Blood
* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4 * Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
* Ascend from darkness quest step: staffs can be placed at any staff holder * Quest (ascend from darkness step): staffs can be placed at any staff holder
* Ascend from darkness quest step: fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders * Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
* Rain fire quest step: button no longer deactivates * Quest (rain fire step): button no longer deactivates
* Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all souls
* Quest (freedom step): teleport trigger can be triggered without looking at it
## Game Modes ## Game Modes

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@ -0,0 +1,68 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_sidequests;
#include maps\mp\zm_tomb_ee_main;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zm_tomb_vo;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud;
#include maps\mp\zm_tomb_chamber;
#include maps\mp\zm_tomb_ee_main_step_8;
init()
{
declare_sidequest_stage( "little_girl_lost", "step_8", ::init_stage, ::stage_logic, ::exit_stage );
}
stage_logic()
{
level notify( "tomb_sidequest_complete" );
s_pos = getstruct( "player_portal_final", "targetname" );
foreach ( player in get_players() )
{
if ( player is_player_in_chamber() )
player thread fadetoblackforxsec( 0, 0.3, 0.5, 0.5, "white" );
}
a_zombies = getaispeciesarray( level.zombie_team, "all" );
foreach ( zombie in a_zombies )
{
if ( is_point_in_chamber( zombie.origin ) && !is_true( zombie.is_mechz ) && is_true( zombie.has_legs ) && is_true( zombie.completed_emerging_into_playable_area ) )
{
zombie.v_punched_from = s_pos.origin;
zombie animcustom( maps\mp\zombies\_zm_weap_one_inch_punch::knockdown_zombie_animate );
}
}
wait 0.5;
level setclientfield( "ee_sam_portal", 2 );
level notify( "stop_random_chamber_walls" );
a_walls = getentarray( "chamber_wall", "script_noteworthy" );
foreach ( e_wall in a_walls )
{
e_wall thread maps\mp\zm_tomb_chamber::move_wall_up();
e_wall hide();
}
flag_wait( "ee_quadrotor_disabled" );
wait 1;
level thread ee_samantha_say( "vox_sam_all_staff_freedom_0" );
t_portal = tomb_spawn_trigger_radius( s_pos.origin, 100, 1 );
t_portal.hint_string = &"ZM_TOMB_TELE";
t_portal thread waittill_player_activates();
level.ee_ending_beam_fx = spawn( "script_model", s_pos.origin + vectorscale( ( 0, 0, -1 ), 300.0 ) );
level.ee_ending_beam_fx.angles = vectorscale( ( 0, 1, 0 ), 90.0 );
level.ee_ending_beam_fx setmodel( "tag_origin" );
playfxontag( level._effect["ee_beam"], level.ee_ending_beam_fx, "tag_origin" );
level.ee_ending_beam_fx playsound( "zmb_squest_crystal_sky_pillar_start" );
level.ee_ending_beam_fx playloopsound( "zmb_squest_crystal_sky_pillar_loop", 3 );
flag_wait( "ee_samantha_released" );
t_portal tomb_unitrigger_delete();
wait_network_frame();
stage_completed( "little_girl_lost", level._cur_stage_name );
}

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@ -8,6 +8,9 @@
#include scripts\zm\replaced\zm_tomb_quest_elec; #include scripts\zm\replaced\zm_tomb_quest_elec;
#include scripts\zm\replaced\zm_tomb_quest_fire; #include scripts\zm\replaced\zm_tomb_quest_fire;
#include scripts\zm\replaced\zm_tomb_quest_ice; #include scripts\zm\replaced\zm_tomb_quest_ice;
#include scripts\zm\replaced\zm_tomb_ee_main_step_2;
#include scripts\zm\replaced\zm_tomb_ee_main_step_3;
#include scripts\zm\replaced\zm_tomb_ee_main_step_8;
#include scripts\zm\replaced\zm_tomb_capture_zones; #include scripts\zm\replaced\zm_tomb_capture_zones;
#include scripts\zm\replaced\zm_tomb_challenges; #include scripts\zm\replaced\zm_tomb_challenges;
#include scripts\zm\replaced\zm_tomb_craftables; #include scripts\zm\replaced\zm_tomb_craftables;
@ -38,6 +41,7 @@ main()
replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger); replaceFunc(maps\mp\zm_tomb_ee_main_step_2::create_robot_head_trigger, scripts\zm\replaced\zm_tomb_ee_main_step_2::create_robot_head_trigger);
replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth); replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown); replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
replaceFunc(maps\mp\zm_tomb_ee_main_step_8::init, scripts\zm\replaced\zm_tomb_ee_main_step_8::init);
replaceFunc(maps\mp\zm_tomb_capture_zones::setup_capture_zones, scripts\zm\replaced\zm_tomb_capture_zones::setup_capture_zones); replaceFunc(maps\mp\zm_tomb_capture_zones::setup_capture_zones, scripts\zm\replaced\zm_tomb_capture_zones::setup_capture_zones);
replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init); replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
replaceFunc(maps\mp\zm_tomb_craftables::init_craftables, scripts\zm\replaced\zm_tomb_craftables::init_craftables); replaceFunc(maps\mp\zm_tomb_craftables::init_craftables, scripts\zm\replaced\zm_tomb_craftables::init_craftables);