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Encounter: store EMP Grenade and Meat as player damage

This commit is contained in:
Jbleezy
2024-01-03 05:26:25 -08:00
parent be4953f602
commit 7501b415cd
3 changed files with 3 additions and 0 deletions

View File

@ -201,6 +201,7 @@ player_perk_pause_and_unpause_all_perks(time, owner)
{
self.last_emped_by = spawnStruct();
self.last_emped_by.attacker = owner;
self [[level.store_player_damage_info_func]](owner, "emp_grenade_zm", "MOD_GRENADE_SPLASH");
}
else
{

View File

@ -439,6 +439,7 @@ meat_stink_player(who, owner)
{
who.last_meated_by = spawnStruct();
who.last_meated_by.attacker = owner;
who [[level.store_player_damage_info_func]](owner, level.item_meat_name, "MOD_UNKNOWN");
}
else
{

View File

@ -83,6 +83,7 @@ init()
level.increment_score_func = ::increment_score;
level.grief_score_hud_set_player_count_func = ::grief_score_hud_set_player_count;
level.show_grief_hud_msg_func = ::show_grief_hud_msg;
level.store_player_damage_info_func = ::store_player_damage_info;
level.player_suicide_func = ::player_suicide;
level thread grief_intro_msg();