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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Encounter: store EMP Grenade and Meat as player damage
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@ -201,6 +201,7 @@ player_perk_pause_and_unpause_all_perks(time, owner)
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{
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self.last_emped_by = spawnStruct();
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self.last_emped_by.attacker = owner;
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self [[level.store_player_damage_info_func]](owner, "emp_grenade_zm", "MOD_GRENADE_SPLASH");
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}
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else
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{
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@ -439,6 +439,7 @@ meat_stink_player(who, owner)
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{
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who.last_meated_by = spawnStruct();
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who.last_meated_by.attacker = owner;
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who [[level.store_player_damage_info_func]](owner, level.item_meat_name, "MOD_UNKNOWN");
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}
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else
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{
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@ -83,6 +83,7 @@ init()
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level.increment_score_func = ::increment_score;
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level.grief_score_hud_set_player_count_func = ::grief_score_hud_set_player_count;
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level.show_grief_hud_msg_func = ::show_grief_hud_msg;
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level.store_player_damage_info_func = ::store_player_damage_info;
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level.player_suicide_func = ::player_suicide;
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level thread grief_intro_msg();
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