diff --git a/README.md b/README.md index a3e2b498..1eb0984d 100644 --- a/README.md +++ b/README.md @@ -33,6 +33,7 @@ * [M1911](#m1911) * [Mauser C96](#mauser-c96) * [Python](#python) + * [Remington New Model Army](#remington-new-model-army) * [Tac-45](#tac-45) * [Assault Rifles](#assault-rifles) * [AN-94](#an-94) @@ -320,6 +321,9 @@ #### Python * Removed +#### Remington New Model Army +* Upgraded: added proper fire sound + #### Tac-45 * Replaces M1911 (except on Mob of the Dead) diff --git a/sound/wpn/pistol/rnma/fire/wpn_rnma_fire.LN65.pc.snd.wav b/sound/wpn/pistol/rnma/fire/wpn_rnma_fire.LN65.pc.snd.wav new file mode 100644 index 00000000..95559ab5 Binary files /dev/null and b/sound/wpn/pistol/rnma/fire/wpn_rnma_fire.LN65.pc.snd.wav differ diff --git a/sound/wpn/shotgun/decay/int/wpn_shotgun_decay_int.LN65.pc.snd.wav b/sound/wpn/shotgun/decay/int/wpn_shotgun_decay_int.LN65.pc.snd.wav new file mode 100644 index 00000000..23174f0c Binary files /dev/null and b/sound/wpn/shotgun/decay/int/wpn_shotgun_decay_int.LN65.pc.snd.wav differ diff --git a/sound/wpn/shotgun/decay/wpn_shotgun_decay.LN65.pc.snd.wav b/sound/wpn/shotgun/decay/wpn_shotgun_decay.LN65.pc.snd.wav new file mode 100644 index 00000000..66adeb2e Binary files /dev/null and b/sound/wpn/shotgun/decay/wpn_shotgun_decay.LN65.pc.snd.wav differ diff --git a/soundbank/mod.all.aliases.csv b/soundbank/mod.all.aliases.csv index 505b09c9..da2d27e9 100644 --- a/soundbank/mod.all.aliases.csv +++ b/soundbank/mod.all.aliases.csv @@ -639,6 +639,20 @@ wpn_hk416_silencer_fire_plr_decay,raw\sound\wpn\assault\decay\int\silenced\wpn_a wpn_hk416_silencer_fire_plr_decay,raw\sound\wpn\pistol\decay\ext\silenced\wpn_pistol_decay_silenced_ext.LN65.pc.snd,,,,grp_weapon,9257,9257,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx, wpn_hk416_silencer_lfe,raw\sound\wpn\smg\mp7\plr\lfe\wpn_mp7_fire_lfe.LN65.pc.snd,,,wpn_hk416_silencer_fire_plr_decay,grp_wpn_lfe,13075,13075,,0,5000,5000,default,default,allon,allon,8,priority,2,oldest,32767,32767,,85,90,63,-1,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx, wpn_hk416_silencer_LFE_npc,raw\sound\wpn\smg\mp7\plr\lfe\wpn_mp7_fire_lfe.LN65.pc.snd,,,wpn_hk416_silencer_fire_npc_decay,grp_wpn_lfe,7353,7353,,25,225,225,default,default,allon,allon,3,priority,1,oldest,32767,32767,,40,90,63,-65,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx, +wpn_rnma_fire_dist,raw\sound\wpn\dist_guns\rif\wpn_rif_dist_00.LN65.pc.snd,,,wpn_rnma_fire_npc_decay,grp_weapon,11653,11653,,900,6000,12500,default,allon,sindelay,sindelay,6,priority,3,oldest,27553,38966,,90,40,63,-1,,loaded,nonlooping,,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_dist,raw\sound\wpn\dist_guns\rif\wpn_rif_dist_01.LN65.pc.snd,,,wpn_rnma_fire_npc_decay,grp_weapon,11653,11653,,900,6000,12500,default,allon,sindelay,sindelay,6,priority,3,oldest,27553,38966,,90,40,63,-1,,loaded,nonlooping,,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_npc,raw\sound\wpn\pistol\rnma\fire\wpn_rnma_fire.LN65.pc.snd,,,wpn_rnma_lfe_npc,grp_weapon,29273,29273,,900,900,901,alloff,default,cosdelay,cosdelay,6,priority,2,oldest,31143,34396,,20,90,63,-52,,loaded,nonlooping,variant,-1,0,1165,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_plr,raw\sound\wpn\pistol\rnma\fire\wpn_rnma_fire.LN65.pc.snd,,,wpn_rnma_lfe,grp_weapon,29273,29273,,0,5000,5000,default,default,allon,allon,2,oldest,8,oldest,32767,32767,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_plr_decay,raw\sound\wpn\shotgun\decay\wpn_shotgun_decay.LN65.pc.snd,,,,grp_weapon,11653,11653,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_plr_decay,raw\sound\wpn\shotgun\decay\int\wpn_shotgun_decay_int.LN65.pc.snd,,,,grp_weapon,11653,11653,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,1609388568,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_lfe,raw\sound\wpn\sniper\lfe\wpn_rifle_lfe.LN65.pc.snd,,,wpn_rnma_fire_plr_decay,grp_wpn_lfe,20723,20723,,0,5000,5000,default,default,allon,allon,8,priority,2,oldest,32767,32767,,85,90,63,-1,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx, +wpn_rnma_lfe_npc,raw\sound\wpn\sniper\lfe\wpn_rifle_lfe.LN65.pc.snd,,,wpn_rnma_fire_dist,grp_wpn_lfe,20723,20723,,25,225,225,default,default,allon,allon,3,priority,1,oldest,32767,32767,,40,90,63,-65,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx, +wpn_rnma_fire_npc_pap,raw\sound\wpn\pap\pap_shot_st.LN65.pc.snd,,,wpn_rnma_flux_l_npc_pap,grp_weapon,8250,8250,,75,1250,1250,default,default,allon,allon,10,priority,3,oldest,30927,34715,,50,90,89,-1,,loaded,nonlooping,variant,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_fire_plr_pap,raw\sound\wpn\pap\pap_shot_st.LN65.pc.snd,,,wpn_rnma_flux_l_plr_pap,grp_weapon,14671,14671,,0,5000,5000,default,default,allon,allon,1,oldest,8,oldest,32767,32767,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_hdrfx, +wpn_rnma_flux_l_npc_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_rnma_flux_r_npc_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_rnma_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_rnma_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, +wpn_rnma_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_rnma_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, fly_bal_knife_load,raw\sound\wpn\melee\ballistic_knife\foley\bal_knife_load.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, fly_bal_knife_load_npc,raw\sound\wpn\melee\ballistic_knife\foley\bal_knife_load.LN65.pc.snd,,,,grp_foley,3685,3685,,75,500,500,default,default,allon,allon,4,priority,8,oldest,31107,34515,,15,30,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,3d,0,25,250,3685,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, wpn_bal_knife_1straise_npc,raw\sound\fly\gear\rattle\fly_cloth_00.LN65.pc.snd,,,,grp_foley,3685,3685,,75,500,500,default,default,allon,allon,4,priority,8,oldest,31107,34515,,15,30,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,3d,0,25,250,3685,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx, diff --git a/weapons/zm/rnma_upgraded_zm b/weapons/zm/rnma_upgraded_zm index c74dc2dd..ccd8e274 100644 --- a/weapons/zm/rnma_upgraded_zm +++ b/weapons/zm/rnma_upgraded_zm @@ -1 +1 @@ -WEAPONFILE\displayName\ZMWEAPON_RNMA_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\t6_wpn_pistol_rnma_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_rnma_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_rnma_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_rnma_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_rnma_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_rnma_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_rnma_reload\reloadEmptyAnimLeft\\reloadStartAnim\viewmodel_rnma_reload_in\reloadEndAnim\viewmodel_rnma_reload_out\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_rnma_pullout\dropAnim\viewmodel_rnma_putaway\firstRaiseAnim\viewmodel_rnma_first_raise\altRaiseAnim\viewmodel_rnma_pullout\altDropAnim\viewmodel_rnma_putaway\quickRaiseAnim\viewmodel_rnma_pullout\quickDropAnim\viewmodel_rnma_putaway\emptyRaiseAnim\viewmodel_rnma_pullout\emptyDropAnim\viewmodel_rnma_putaway\sprintInAnim\viewmodel_rnma_sprint_in\sprintLoopAnim\viewmodel_rnma_sprint_loop\sprintOutAnim\viewmodel_rnma_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_rnma_crawl_in\crawlForwardAnim\viewmodel_rnma_crawl_forward\crawlBackAnim\viewmodel_rnma_crawl_back\crawlRightAnim\viewmodel_rnma_crawl_right\crawlLeftAnim\viewmodel_rnma_crawl_left\crawlOutAnim\viewmodel_rnma_crawl_out\crawlEmptyInAnim\viewmodel_rnma_crawl_in\crawlEmptyForwardAnim\viewmodel_rnma_crawl_forward\crawlEmptyBackAnim\viewmodel_rnma_crawl_back\crawlEmptyRightAnim\viewmodel_rnma_crawl_right\crawlEmptyLeftAnim\viewmodel_rnma_crawl_left\crawlEmptyOutAnim\viewmodel_rnma_crawl_out\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_rnma_ads_fire\adsLastShotAnim\viewmodel_rnma_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_rnma_ads_up\adsDownAnim\viewmodel_rnma_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_rnma_d2p_in\dtp_loop\viewmodel_rnma_d2p_loop\dtp_out\viewmodel_rnma_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\script\\weaponType\bullet\weaponClass\pistol\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single 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del\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\\hudIcon\menu_zm_weapons_rnma\hudIconRatio\1:1\indicatorIcon\\indicatorIconRatio\1:1\ammoCounterIcon\menu_zm_weapons_rnma\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\startAmmo\8\ammoDisplayName\\ammoName\.357 magnum 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magnum python\clipName\rnma_upgraded\maxAmmo\8\clipSize\12\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\1\cooldownRate\30\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\1000\minDamage\600\maxDamageRange\384\minDamageRange\1200\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\150\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.1\introFireLength\0\fireTime\0.096\flourishTime\0.096\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0.2\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\2.6\reloadShowRocketTime\0\reloadEmptyTime\2.6\reloadAddTime\1.8\reloadEmptyAddTime\1.8\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\1.6\reloadStartAddTime\2.6\reloadEndTime\0.95\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.3\raiseTime\0.3\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1.1\emptyRaiseTime\0.25\emptyDropTime\0.45\sprintInTime\0.15\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.08\dtpLoopTime\0.6\dtpOutTime\0.25\crawlInTime\0.15\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.048\crawlOutTime\0.1\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1000\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\2\gunMaxYaw\8\swayMaxAngle\4\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\4\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_zm_weapons_rnma\killIconRatio\1:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\au_python\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\6\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0\parallelAsphaltBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelCeramicBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelCushionBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelFruitBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaintedMetalBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelPlasticBounce\0\parallelRockBounce\0\parallelRubberBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelRiotShieldBounce\0\perpendicularDefaultBounce\0\perpendicularAsphaltBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularCeramicBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularCushionBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularFruitBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaintedMetalBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularPlasticBounce\0\perpendicularRockBounce\0\perpendicularRubberBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularRiotShieldBounce\0\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.15\adsTransOutTime\0.15\adsIdleAmount\2\adsIdleSpeed\1\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\adsViewKickPitchMin\60\adsViewKickPitchMax\80\adsViewKickMinMagnitude\30\adsViewKickYawMin\-40\adsViewKickYawMax\-50\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1500\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\60\hipViewKickPitchMax\80\hipViewKickMinMagnitude\30\hipViewKickYawMin\-40\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1.25\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1.5\locTorsoMid\1\locTorsoLower\1.5\locRightArmUpper\1.25\locRightArmLower\1.25\locRightHand\1.25\locLeftArmUpper\1.25\locLeftArmLower\1.25\locLeftHand\1.25\locRightLegUpper\1.25\locRightLegLower\1.25\locRightFoot\1.25\locLeftLegUpper\1.25\locLeftLegLower\1.25\locLeftFoot\1.25\locGun\0\fireRumble\pistol_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\pistol\enemyTracerType\\adsDofStart\2\adsDofEnd\12\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\rnma\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_rnma\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ 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