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Electric Trap: remove zombie death explosion
Electric Trap: remove wait before kill
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3ed5907c30
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@ -821,6 +821,7 @@
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* Gets destroyed after being deployed for 30 seconds
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* Kills on any round (normally stops killing after round 50)
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* Kills zombies instantly
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* Zombies that are on fire no longer explode on death
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* No longer kills players without Jugger-Nog instantly
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* Decreased player damage from 75 to 25
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* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
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@ -102,6 +102,15 @@ cleanupoldtrap()
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}
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}
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electrictrapkill(weapon)
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{
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self endon("death");
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self.is_on_fire = 0;
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self notify("stop_flame_damage");
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self dodamage(self.health + 666, self.origin);
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}
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etrap_choke()
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{
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// no choke
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@ -50,6 +50,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_weap_emp_bomb::emp_detonate, scripts\zm\replaced\_zm_weap_emp_bomb::emp_detonate);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::startelectrictrapdeploy, scripts\zm\replaced\_zm_equip_electrictrap::startelectrictrapdeploy);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::cleanupoldtrap, scripts\zm\replaced\_zm_equip_electrictrap::cleanupoldtrap);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::electrictrapkill, scripts\zm\replaced\_zm_equip_electrictrap::electrictrapkill);
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replaceFunc(maps\mp\zombies\_zm_equip_electrictrap::etrap_choke, scripts\zm\replaced\_zm_equip_electrictrap::etrap_choke);
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replaceFunc(maps\mp\zombies\_zm_equip_turret::startturretdeploy, scripts\zm\replaced\_zm_equip_turret::startturretdeploy);
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replaceFunc(maps\mp\zombies\_zm_banking::init, scripts\zm\replaced\_zm_banking::init);
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